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1. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
BL00DFART wrote: Repe Susi wrote: BL00DFART wrote: Swarms? Oh you mean the only weapon in the game that takes zero skill to land hits with? The one that all the scrubs skill into because they cant learn the art of the forge gun? Press...
- by Repe Susi - at 2014.09.05 11:54:00
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2. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
BL00DFART wrote: Swarms? Oh you mean the only weapon in the game that takes zero skill to land hits with? The one that all the scrubs skill into because they cant learn the art of the forge gun? Press R1, get a cookie, rinse, repeat? I ha...
- by Repe Susi - at 2014.09.05 10:42:00
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3. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
PS. As I have mostly used Wiyrkomi SL with Minmatar Commando, I seem to notice slower lock-on on CBR-7 SL when using it. Which is weird because I thought that my LVL 5 skill should account for the lock on regardless of the meta level of SL used.
- by Repe Susi - at 2014.09.05 09:33:00
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4. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: 3) To keep things balanced, we will also reduce the turn radius of a swarm missile, so it can't bend around 90 degree corners. This will allow skilled pilots to deftly avoid missiles by taking cover behind buildings and terr...
- by Repe Susi - at 2014.09.05 09:28:00
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5. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
shaman oga wrote: Wouldn't it be better to have a single thread for each sidearm? I know you are redirecting things here, but the situation is a bit confused, i would like to give my feedback on specific weapons which i use, in relation to a of...
- by Repe Susi - at 2014.09.04 10:58:00
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6. Hotfix Charlie - Update - in Feedback/Requests [original thread]
DeathwindRising wrote: i would like to see you give us alternatives to dual tanking. damage mods or hp mods are the only mods that directly support combat. we dont have any other options, so if you ever want to see dual tanking go away, youll ...
- by Repe Susi - at 2014.07.10 12:24:00
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7. Hotfix Charlie - Update - in Feedback/Requests [original thread]
I can't but just wonder about ADS ISK price reduction. Those flying fortresses are way hard to take down and now you want them to be cheaper? No likey.
- by Repe Susi - at 2014.07.10 06:03:00
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8. Pre-squading in Public - in Feedback/Requests [original thread]
anaboop wrote: Repe Susi wrote: You have usually 1 minute in the warbarge in FW before the match starts so you CAN squad up there pretty nicely. Read again..... So I misunderstood? So you are saying squads should not be allowed to en...
- by Repe Susi - at 2014.04.30 11:28:00
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9. Pre-squading in Public - in Feedback/Requests [original thread]
You have usually 1 minute in the warbarge in FW before the match starts so you CAN squad up there pretty nicely.
- by Repe Susi - at 2014.04.30 10:43:00
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10. Swarm lock on range - in Feedback/Requests [original thread]
+1 It was nerfed unnecessarily hard.
- by Repe Susi - at 2014.04.22 12:42:00
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11. CCP please buff proximity mines!!! - in Feedback/Requests [original thread]
Samuel Zelik wrote: They aren't THAT bad. Place some REs with the proxies and it's an game over for any non-hardened tank. Haven't used the Boundless all that much, but five F/45s take out any LAV (I think). I don't really care whether they rec...
- by Repe Susi - at 2014.02.12 07:18:00
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12. Stolen Vehicles as salvage - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Brings up BPO LAV's and the chance of abuse but yes, this should be happening imo In an another thread somebody said something about converting the stolen BPO vehicle to BPC. Would probably be too much to do but I l...
- by Repe Susi - at 2014.01.28 07:26:00
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13. Request: CCP give us the Logistic class stats. - in Feedback/Requests [original thread]
As you have given us other suits, we are waiting for the Logistics stats. And no, I don't want to see screenshots from the singularity.
- by Repe Susi - at 2014.01.23 13:07:00
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14. Announcement:Feedback Request: Weapon Stats and Ranges! - in Feedback/Requests [original thread]
Thank you for the goodies. Although this means it's time to say goodbye to my SMG and Scrambler Pistol optimization level 2 and 1. All that SP...
- by Repe Susi - at 2014.01.17 09:30:00
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15. CCP Please update the salvage with new weapons. - in Feedback/Requests [original thread]
It is my understanding that the salvage system is not updated with the new weapons. If I'm wrong, I apologize. I mean, yeah it's nice to get some Balacs but it would be good to include some of the new weapons in the salvage also.
- by Repe Susi - at 2014.01.10 09:48:00
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16. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
Bumping this just because I saw you mr. Foundation Seldon go 16/0 yesterday having fun with your Methana and railgun turret. That LAV was flying around the map and we couldn't get you at all. Inspired by this, I made myself a LAV fit also and ...
- by Repe Susi - at 2014.01.09 07:58:00
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17. Make Proximity Mines work properly - in Feedback/Requests [original thread]
First thing to do to the proximity mines is to make them detonate faster. Really, like *gasp* on contact! CCP start with that.
- by Repe Susi - at 2013.12.17 06:16:00
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18. Request AV-Mines - in Feedback/Requests [original thread]
Aeon Amadi wrote: Galvan Nized wrote: How sad is a weapon when people literally have no idea it exists? "What the hell is that damn beeping?" *BOOM* "Geez what caused that explosion 20m behind me I as drove through?" How sad is it when p...
- by Repe Susi - at 2013.12.02 12:10:00
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19. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Booker DaFooker wrote: Cosgar wrote: I just want those intense, drawn out battles of attrition over objectives again. Longer TTK made things more strategic when you factored in how you fit your suit or used different fittings to adapt to wha...
- by Repe Susi - at 2013.11.07 09:51:00
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20. Nerf grenade damage. - in Feedback/Requests [original thread]
TechMechMeds wrote: And don't give med that 'cooking it requires skill' bullsht, counting to 3 is not hard! Lol
- by Repe Susi - at 2013.11.06 12:59:00
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