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1. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Georgia Xavier wrote: Mexxx Dust-Slayer wrote: Kalante Schiffer wrote: These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players. Viziam vs ...
- by Mexxx Dust-Slayer - at 2015.03.31 15:48:00
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2. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Kalante Schiffer wrote: These where three quick videos i was able to make yesterday. Two vs Regular basic and advanced players. And another one against more experienced players. Viziam vs Basic and Adv players #1 Viziam vs Basic and Adv pl...
- by Mexxx Dust-Slayer - at 2015.03.31 15:38:00
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3. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
I have never had any more success in CQC with any other rifle than the ScR, I can easily drop min and cal heavies with it in a 1v1, amarr and gal if I get the jump on them. Once you get that trigger spam down it's such beast mode. Also, using char...
- by Mexxx Dust-Slayer - at 2015.03.31 15:11:00
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4. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
Finally the ScrR is looking at a nerf, I've been spamming it in pubs during the past month or 2 - never giving me a k/dr below 3 - just the adv version too.
- by Mexxx Dust-Slayer - at 2015.03.30 21:41:00
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5. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
I reported this a while ago, and several others along time before me. Still no fix.
- by Mexxx Dust-Slayer - at 2015.03.27 11:06:00
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6. Dissecting the Assault role and it's bonuses. - in Feedback/Requests [original thread]
Kalante Schiffer wrote: The assault gk.0 with the AR needs more damage against armor. End of story. Its no hidden secret that this thing can not keep up in PC against a wave of heavies at close range. This is suppose to be a close range weapon ...
- by Mexxx Dust-Slayer - at 2015.03.09 06:44:00
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7. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Bright Steel wrote: Imp Smash wrote: CCP Rattati wrote: The HMG K/S is also too high, which is why we are acting on it, if it wasn't, we wouldn't. Data too raw and without all factors. To avoid Myopia, can you give us a list of the n...
- by Mexxx Dust-Slayer - at 2015.03.05 10:00:00
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8. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Notice how the scrambler rifle isn't up there? Almost like it's not OP or something. Weird. Notice the armor meta.
- by Mexxx Dust-Slayer - at 2015.03.05 08:45:00
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9. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: I never said anything about changing the gastun. That one can have the damage per round dropped and the range pushed out for slightly higher DPS in exchange for eating the ammo much faster. Do you mean RoF pushed up for ...
- by Mexxx Dust-Slayer - at 2015.03.04 07:04:00
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10. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mexxx Dust-Slayer wrote: Breakin Stuff wrote: Back to serious note, I honestly think using the firing mechanics used by the Alex HMG is the best place to start for the boundless, MH-82 and heavy machinegun. noo Alex...
- by Mexxx Dust-Slayer - at 2015.03.04 06:51:00
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11. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Back to serious note, I honestly think using the firing mechanics used by the Alex HMG is the best place to start for the boundless, MH-82 and heavy machinegun. noo Alex's HMG = officer breach HMG
- by Mexxx Dust-Slayer - at 2015.03.04 06:46:00
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12. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mexxx Dust-Slayer wrote: CCP Rattati wrote: Also, Large Basic Frames are being used in PC, that is a conundrum to me... The amarr heavy frame is used because players that are skilled into the sentinel role can easi...
- by Mexxx Dust-Slayer - at 2015.03.04 06:32:00
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13. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
CCP Rattati wrote: Also, Large Basic Frames are being used in PC, that is a conundrum to me... The amarr heavy frame is used because players that are skilled into the sentinel role can easily skill into the frame and get the 2nd high slot fo...
- by Mexxx Dust-Slayer - at 2015.03.04 06:24:00
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14. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I'd like to see an HMG dps and range nerf with a proportionate heat build up reduction so non-amarr sentinels can can actually brawl with the amarr sentinel. Of course the gal scout is 2nd becuase the only scans in PC are gal logi scans, and the ...
- by Mexxx Dust-Slayer - at 2015.03.03 19:11:00
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15. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Atiim wrote: Cody Sietz wrote: DeadlyAztec11 wrote: The AR should do 2x Damage from 0-5m, 1.5x damage from zero to ten meters, and 1.2x damage from zero to twenty meters. I...never though about that... IT WOULD ...
- by Mexxx Dust-Slayer - at 2015.02.15 20:56:00
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16. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Soul Cairn wrote: Mexxx Dust-Slayer wrote: I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain ...
- by Mexxx Dust-Slayer - at 2015.02.15 20:31:00
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17. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
Buwaro Draemon wrote: The AR is outperformed by the ARR and the ACR/CR at its supposed king range. Especially if you run a MinAss with an ACR, which is easy mode and you own everything with little effort. A damage boost multiplier on the AR i...
- by Mexxx Dust-Slayer - at 2015.02.15 20:29:00
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18. Scouts should take 50% less fall damage. - in Feedback/Requests [original thread]
Gravity is still OP. More deadly than most weapons.
- by Mexxx Dust-Slayer - at 2015.02.15 20:13:00
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19. Ideas on the Cal/Gal assault bonus - in Feedback/Requests [original thread]
I personally really love the current gal assaults bonus, it gives me such tight hipfire that I can use at ranges where other suits would need to to aim down sights therefore allowing me to maintain the hipfire strafe - paired with 25 or 32HP/s for...
- by Mexxx Dust-Slayer - at 2015.02.15 20:10:00
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20. nerf the bolt pistol, its like a sniper rifle sidearm for god sake - in Feedback/Requests [original thread]
Slave of MORTE wrote: Imp Smash wrote: Well, the Aim Assist on it is kinda strong. Its easier to headshot during hip fire than aim down sights. But when used as intended and aimed down sights its damn hard to use. Oh **** that's why it ha...
- by Mexxx Dust-Slayer - at 2015.02.15 19:49:00
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