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341. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen. But that also means any eHP mods are going to have a c...
- by Meee One - at 2015.01.03 20:02:00
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342. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Jaysyn Larrisen wrote: Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few pe...
- by Meee One - at 2015.01.03 19:26:00
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343. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Jaysyn Larrisen wrote: I've seen not mention of any kind of balance / optimization pass for Logi suits mentioned anywhere and there are too many "big idea" topics such as PC re-work that will likely push back any work...
- by Meee One - at 2015.01.03 19:01:00
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344. [Feedback/Request] A plan for Basic Medium Frames - in Feedback/Requests [original thread]
The-Errorist wrote: Right now basic medium frames only have on purpose: test driving the assault layout then when you unlock an assault, it becomes useless. Basic frames in general should be generalist that specializations branch out from inste...
- by Meee One - at 2015.01.03 02:16:00
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345. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
About 'cooldowns' on rep tools. I hope they'll be getting a boost in performance to accomidate the downtime. EG. Six kin works for 15 seconds,but is down 15,it reps 176hp/s instead of 88 to maximize performance. But as i've said before. Do you...
- by Meee One - at 2015.01.03 02:05:00
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346. Logis Should Be Able To Rep Through Damage - in General Discussions [original thread]
Bradric Banewolf wrote: They need capacitors or overheat mechanics. It would fix the situation, and end the arguments. Logis will have to work harder which will earn them some respect. Players will appreciate them a little more without having t...
- by Meee One - at 2015.01.03 01:55:00
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347. DUST 514 VIDEO POSTS - in General Discussions [original thread]
CrotchGrab 360 wrote: DAAAA BEAST wrote: CrotchGrab 360 wrote: more videos per day than king thunderbolt? BISH PLZ there is such a thing as "subscriber burnout" some channels have 100s of thousands of subs but only get 30K views at the ...
- by Meee One - at 2015.01.03 01:08:00
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348. DUST 514 VIDEO POSTS - in General Discussions [original thread]
benandjerrys wrote: You have some good stuff to say but I have a few rebuttals and additions. Make it well known the guy that is getting your reps is a dog on a leash. You own his health bar if you fail they fail. Just ask jade about the ...
- by Meee One - at 2015.01.03 01:03:00
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349. DUST 514 VIDEO POSTS - in General Discussions [original thread]
Whiskey-Alpha-25 NELSON-865 wrote: Hello! I've been doing some game capture since last May! check out my Channel! https://www.youtube.com/channel/UCGLZ5O0oJwFIoSPlCEXGmOw Dear lawd! Watching some of those were painful. They ignored squad...
- by Meee One - at 2015.01.02 12:23:00
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350. Logistics payout - in General Discussions [original thread]
TritusX wrote: Dreis Shadowweaver wrote: No, that is an incorrect payout. You must return the ISK to whatever NPC corp paid you. Just send me the ISK and I'd be happy to take care of it for you. Kk will do Scam,don't do eet.
- by Meee One - at 2015.01.02 11:29:00
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351. Should Logis Be Able To Rep Through Damage?? - in General Discussions [original thread]
Ydubbs81 wrote: I think this mechanic allows for so much abuse. Amarr heavies with 1200hp+ with resistance to weapons coupled with (sometimes) 2 logis repping them at once. Someone, somewhere has to believe that there is something wrong with th...
- by Meee One - at 2015.01.02 09:36:00
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352. Another *** in the making : Islamophobia - in General Discussions [original thread]
Daddrobit wrote: Void Echo wrote: I will never consider their religion as equal to my own, especially since their holy book calls for the enslavement or complete annihilation of anyone who refuses to convert to islam. until then, they are ...
- by Meee One - at 2015.01.02 08:12:00
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353. 800hp on a Min Assault suit - in General Discussions [original thread]
Atiim wrote: Heimdallr69 wrote: Atiim wrote: Not really, Minmatar Assaults are just as much an Armor Tanker as they are Shield Tankers. Yet they are the fastest why? Cuz eve? Not sure how Speed has anything to do with preferred tank, ...
- by Meee One - at 2015.01.02 07:50:00
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354. Type I and II Logistics - in Feedback/Requests [original thread]
The-Errorist wrote: Trello card to vote on Type I - No sidearm Type II - Sidearm at the cost of 1 equipment slot Will have a spreadsheet and more info later. But the Amarr logistics sacrifices a module and equipment slot for its sidearm....
- by Meee One - at 2015.01.02 07:34:00
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355. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I would like the Cal - Logi equipment bonus be applied to the Injector and Nanohives. When a call picks you up, have it give you ammo. FTFY That is no longer OP. As to the new equipment sheet... It says 'less' sp...
- by Meee One - at 2015.01.02 07:19:00
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356. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Atiim wrote: Fizzer XCIV wrote: The Minassault had its HP penalty removed because it wasn't performing its role well enough. It now has a disproportionate HP and Speed compared to other Assaults. False, the Minmatar Assault (and some othe...
- by Meee One - at 2015.01.02 06:51:00
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357. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Sir Dukey wrote: The amarr scout is 4% slower than the other scouts, at max skills it has 37.5 more HP than other scouts. At base it has 30 more HP. It looses 10 shields and gains about 40 armor on top of the gallante scout base. It gains a ...
- by Meee One - at 2015.01.02 06:47:00
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358. [Ideas] Turrets defend other installations that are under attack - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: I'm all on board with this. I'll go a step further and say I think the aggressiveness on AI turrets needs to be increased period. +1 The turrets don't shoot at enemies usually unless they attack them. They might ...
- by Meee One - at 2014.12.29 16:15:00
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359. GOOD IDEA: NO REWARD FOR REDLINE COWARDS - in Feedback/Requests [original thread]
CrotchGrab 360 wrote: The thing which makes me want to delete DUST every time I play it, is ******* redline snipers!! You can't find them, you can't see them, you can't kill them. Why should they be able to sit in their ******* redline and kil...
- by Meee One - at 2014.12.29 06:11:00
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360. Play Only One Role == Boring - in General Discussions [original thread]
Clone D wrote: I have seen forum entries that speak to forcing people to pick one role and stick to it. This frightens me in a n.a.z.i kind of way. 1. There is not enough team level communication prior to a match in order to designate how man...
- by Meee One - at 2014.12.29 06:07:00
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