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101. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
I take on three people at once and kill them, open with three grenades on the ground, scrambler pistol each one to get attention and then melee the first, ar the second and the third dies to grenade.
- by Leovarian L Lavitz - at 2013.09.06 16:44:00
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102. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
If this is implemented, I only want vehicle flares implemented first. I used to drop-ship surf with a forge-gun heavy before, the inertia added to shots is a very powerful balancing factor that already exists.
- by Leovarian L Lavitz - at 2013.09.05 08:14:00
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103. lavs prose and cons - in Feedback/Requests [original thread]
jonathan goodyear wrote: I'm new to dust but have seen a problem with lavs 1 the pasenger seat is usles it might b good for transport of one person but that person should at least b able to shoot 2. Lavs are easy to roll if u know wat ur doing ...
- by Leovarian L Lavitz - at 2013.09.03 11:10:00
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104. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Continuous fire orbital - Available from the beginning of the match as long as there is an eve-pilot with orbital capable equipment. The squad leader places an orbital order on the map, and the eve pilot locks onto the order, and then continuous...
- by Leovarian L Lavitz - at 2013.08.14 18:48:00
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105. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
Make its rounds travel as fast as a forge-guns
- by Leovarian L Lavitz - at 2013.08.11 18:31:00
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106. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
CCP Nothin wrote: Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly ...
- by Leovarian L Lavitz - at 2013.08.09 22:24:00
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107. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
I want more weapon diversity on the field! I'm fed up with seeing nothing but ARs on the kill-feed. I'm happy to finally see other weapons popping up, such as the MD and forge gun, a few snipers, and scramblers. The mix is improving, but ARs accou...
- by Leovarian L Lavitz - at 2013.08.09 22:10:00
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108. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
The mass driver is sighted at 5 meters, 10 meters, 20, 30, and 40 meters. It is specifically made to be used in these distances. It is not a mid-long range weapon, it is a close-mid range weapon. Anything further than 40 meters is not sighted and ...
- by Leovarian L Lavitz - at 2013.08.09 09:15:00
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109. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
drake sadani wrote: increase damage and speed of projectile . or as a trade off have a constant damage effect on armor . it's plasma it burns . it should burn for about 15 seconds sucking the armor away but leaving the shield with minor dama...
- by Leovarian L Lavitz - at 2013.08.07 16:57:00
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110. [Request] Change the Intro Video - in Feedback/Requests [original thread]
Please change the dust 514 intro video to this: http://www.youtube.com/watch?v=4dxaMsPheqA
- by Leovarian L Lavitz - at 2013.08.06 08:30:00
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111. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
Aeon Amadi wrote: I'm going to try to keep this edition of the 'Perfecting the Roles' series as brief as possible because it's honestly not as in depth as some of my previous posts. That doesn't make it any less important however and honestly ...
- by Leovarian L Lavitz - at 2013.08.05 19:41:00
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112. [Request] Dust 514 PSN Goodies - in Feedback/Requests [original thread]
I've been with dust since the very first closed beta invites. I was in love with skirmish 1.0, and stuck with the game all through the crashes and lag, hard freezes, terrible hit detection, graphics over-hauls, smoothing and generally the road lea...
- by Leovarian L Lavitz - at 2013.08.05 10:05:00
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113. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Rusty Shallows wrote: Can't they just subtly buff all the other weapons instead? The blood and tears have soaked the Nerf Bat through and through. It is well past the time to lock it in a gun safe. I believe they need rebalancing The standa...
- by Leovarian L Lavitz - at 2013.07.31 06:43:00
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114. [Feedback] Dropsuit coloring inconsistencies - in Feedback/Requests [original thread]
All of the closed beta vanity suits are miscolored as well.
- by Leovarian L Lavitz - at 2013.07.27 11:55:00
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115. Epic New game Modes! - in Feedback/Requests [original thread]
Midas Fool wrote: Leovarian L Lavitz wrote: New Specialty Ambush battle modes: Infantry battle : Infantry only battle, no vehicles can be called in. Tank Battle : The entire map is red-zone for infantry and vehicles except tanks. Only...
- by Leovarian L Lavitz - at 2013.07.27 11:49:00
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116. [Feedback] Thank you for removing free LAVs.... - in Feedback/Requests [original thread]
Their feet hurt.
- by Leovarian L Lavitz - at 2013.07.27 11:36:00
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117. Epic New game Modes! - in Feedback/Requests [original thread]
New Specialty Ambush battle modes: Infantry battle : Infantry only battle, no vehicles can be called in. Tank Battle : The entire map is red-zone for infantry and vehicles except tanks. Only infantry area is the initial spawn. Tanks can tra...
- by Leovarian L Lavitz - at 2013.07.27 11:26:00
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118. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
The-Errorist wrote: Leovarian L Lavitz wrote: Make people pay for their MCCs. 120,000,000 isk. If the battle starts going south, a director can use the withdraw option to leave the battle, saving the mcc but at a cost of x% of the remaining ...
- by Leovarian L Lavitz - at 2013.07.27 09:07:00
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119. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Make people pay for their MCCs. 120,000,000 isk. If the battle starts going south, a director can use the withdraw option to leave the battle, saving the mcc but at a cost of x% of the remaining clones.
- by Leovarian L Lavitz - at 2013.07.27 08:55:00
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120. PVE=Yay - in Feedback/Requests [original thread]
They have screens from the fanfest showing the micro-jump gates and micro-factories used and deployed by the drones as they infest an area. It's all rather interesting imo. Imagine an oms style map where you begin at your mcc and drone structur...
- by Leovarian L Lavitz - at 2013.07.27 08:28:00
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