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1. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
Just put a light weapon on the sentinel and have fun with it. Sure, people will call you 'scrub', but in warfare you do whatever works. What you'll most likely find is that the larger hitbox and slower speed will still be your biggest weaknesses...
- by Kensai Dragon - at 2015.08.08 14:51:00
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2. Another shield buff? I think so. - in Feedback/Requests [original thread]
Not sure that merging them is such a great thing to do - keeping recharge and regulate as separate high/low keeps the balance. I'd rather see the native recharge delay reduced. I really like running in the MLT Cal Heavy with its 1 second delay, as...
- by Kensai Dragon - at 2015.08.07 17:28:00
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3. Making AR weaker and stronger - in Feedback/Requests [original thread]
Carmine Lotte wrote: I would like to increase base damage to 40 at militia and have the AR do 60% damage to Shield's and 40% damage to Armor at the same time .(p.s. increase structure to 100points) Ideas? DJINN Jecture wrote: Forever E...
- by Kensai Dragon - at 2015.08.06 23:32:00
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4. Redesign of the Loyalty Rank system. - in Feedback/Requests [original thread]
+1
- by Kensai Dragon - at 2015.08.06 22:38:00
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5. Another shield buff? I think so. - in Feedback/Requests [original thread]
Make it a high slot variant of the shield recharger / energizer. Even on Cal suits you're looking at a native 3hp/s increase (I think, maybe 4, not really a Cal fan). After the 5 second delay he's only up 15hp. If you haven't killed him yet then h...
- by Kensai Dragon - at 2015.08.06 22:00:00
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6. [Suggestion] Flight Simulator in Merc room - in Feedback/Requests [original thread]
Judge Rhadamanthus has some pretty good tutorials out on YouTube. Kind of old, but for learning to fly they're still relevant. Not like the controls are vastly different. Just do a search for his name, find his channel and scroll to the complete d...
- by Kensai Dragon - at 2015.08.06 21:52:00
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7. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise r...
- by Kensai Dragon - at 2015.08.06 20:44:00
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8. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Megaman Trigger wrote: Piercing Serenity wrote: Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thi...
- by Kensai Dragon - at 2015.08.06 20:40:00
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9. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Piercing Serenity wrote: Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use an...
- by Kensai Dragon - at 2015.08.06 20:38:00
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10. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Megaman Trigger wrote: Kensai Dragon wrote: Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they lo...
- by Kensai Dragon - at 2015.08.06 20:36:00
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11. [Suggestion] Dynamic Win Conditions - in Feedback/Requests [original thread]
Megaman Trigger wrote: What happens if a player uses all of their brought clones? Do they start using the 40 provided? What happens when thise run out? Do they use another players or are they locked.out of battle? Additionally, what happens ...
- by Kensai Dragon - at 2015.08.06 19:59:00
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12. [IDEA] Basic Dropsuit Upgrades... - in Feedback/Requests [original thread]
Basic Heavy is a natural feed into the Sentinel class, while Commando is essentially 'Heavy Assault'. The differences between Basic Heavy and Sentinel are not so great as to give one an eq slot. I wouldn't mind the equipment slot if the bandwidt...
- by Kensai Dragon - at 2015.08.05 21:01:00
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13. Separate assets for fittings - in Feedback/Requests [original thread]
Maximus Mobius wrote: Kensai Dragon wrote: ??? You know you're going to use the gear, stock up on it! If you're just messing around with fits, buy enough for 3 runs. After 3 consecutive runs in a match with the same layout / fit, you should...
- by Kensai Dragon - at 2015.08.04 17:26:00
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14. Separate assets for fittings - in Feedback/Requests [original thread]
??? You know you're going to use the gear, stock up on it! If you're just messing around with fits, buy enough for 3 runs. After 3 consecutive runs in a match with the same layout / fit, you should have a pretty good idea of whether you like the ...
- by Kensai Dragon - at 2015.08.04 14:18:00
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15. Breach and Assault HMG - in Feedback/Requests [original thread]
I love the current version of the AHMG as it is. The older version was, IMHO, just too weak to be effective. If there's a wiggler in close I switch to the trusty SMG. A longer range version would get pretty clunky with the (non) reticle though. ...
- by Kensai Dragon - at 2015.08.04 06:12:00
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16. Body Block problem - in Feedback/Requests [original thread]
Sardonk Eternia wrote: shaman oga wrote: Could we find an elegant solution? Even a simple one like open angles on consoles and larger zone where you can hack. Like this: / ** \ instead of this: | * | Bumped and liked for your ASCII diag...
- by Kensai Dragon - at 2015.08.03 03:23:00
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17. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
Banjo Robertson wrote: Kensai Dragon wrote: Draden Brohiem wrote: Kensai Dragon wrote: So my HEAVY MACHINE GUN spitting 40 rds / second at point blank range becomes a care bear blowing kisses because you're too close? Are you serious? ...
- by Kensai Dragon - at 2014.11.26 17:22:00
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18. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
Draden Brohiem wrote: Kensai Dragon wrote: So my HEAVY MACHINE GUN spitting 40 rds / second at point blank range becomes a care bear blowing kisses because you're too close? Are you serious? Read again.... Read again. Still think it's...
- by Kensai Dragon - at 2014.11.25 19:58:00
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19. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
Dude, I run in heavy suits quite often. I'll tell you that my Sentinels die from MD, or at least they weaken me enough that I'm short work for his partner as I'm trying to get away. Hell, half the time I can't even tell where it's coming from and ...
- by Kensai Dragon - at 2014.11.25 07:01:00
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20. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Jack the Rlpper wrote: CCP Rattati wrote: I think we should just remove the Depot and see what happens. Hey CCP I have spent $140.00 on aurum getting respecs each time and each time i get the respec and use it i get dc'd after spending my ...
- by Kensai Dragon - at 2014.11.25 06:51:00
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