Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
7921. [Request] Damaged Null Canon State - in Feedback/Requests [original thread]
Damaged null canon controls and their respective fuse box terminal could only be fixed with repair tools.
- by Jadek Menaheim - at 2013.09.01 21:54:00
|
7922. [Request] Damaged Null Canon State - in Feedback/Requests [original thread]
From the start, I'm not proposing that mercs or vehicles would have the ability to eliminate objective based Null Canons; rather hinder their operational systems and damage output while in a 'broken' state. A canon's control panel/outer structure ...
- by Jadek Menaheim - at 2013.09.01 20:46:00
|
7923. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
I'm not too keen on the idea of destroying the cannons entirely, but I would be fine with the possibility of damaging a null cannon control panel with several explosives or heavy artillery. A damaged canon would fire 30% less as its fire solution ...
- by Jadek Menaheim - at 2013.09.01 20:30:00
|
7924. [Idea] Suit's Average Meta Level in 'Killed By' Screen. - in Feedback/Requests [original thread]
I like this idea. However, logistics suit equipment may throw a wrench into deducing those calculations if you are going by averages of the total suit fit. The meta level in that case doesn't strictly show killing power.
- by Jadek Menaheim - at 2013.09.01 20:12:00
|
7925. Expanding Corporate Infrastructure Roles - in General Discussions [original thread]
What do people think about the idea of skill sharing with a consultation mechanic?
- by Jadek Menaheim - at 2013.08.26 23:04:00
|
7926. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
I'd be supper happy to see scanned kill assists translate to WP for pilots.
- by Jadek Menaheim - at 2013.08.25 20:09:00
|
7927. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Jadek Menaheim wrote: Baal Roo wrote: Sure, in PUB matches you might find some fun uses for it (like in the video), but if you're up against a real team with real AV on it, no one is shooting at you while you're moving anyway. All that does ...
- by Jadek Menaheim - at 2013.08.25 19:59:00
|
7928. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Baal Roo wrote: Sure, in PUB matches you might find some fun uses for it (like in the video), but if you're up against a real team with real AV on it, no one is shooting at you while you're moving anyway. All that does is alert you to the AV's ...
- by Jadek Menaheim - at 2013.08.25 19:48:00
|
7929. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Ulme Mees wrote: Forge 600m???? More like 300m and swarms lock untill 400m but missiles dont fly that far. Off hand, I'm wondering how long exactly they'll follow you now. I remember back to the days in Chromosome and closed beta when they w...
- by Jadek Menaheim - at 2013.08.25 19:05:00
|
7930. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Following from comments made elsewhere on the forum regarding cheating and exploits I want to ask if people feel afterburner stacking gives pilots an unfair advantage? Honest opinions please. To my knowledge, a DEV or CPM has not confirmed whether...
- by Jadek Menaheim - at 2013.08.25 07:50:00
|
7931. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Jadek Menaheim wrote: Fitting and Demonstation Video Verdict: working as intended Antics aside in my test, this appears to be a module fitting glitch that allows you to greatly modify the speed bonus of a dropship; a milita dropship that ...
- by Jadek Menaheim - at 2013.08.25 04:13:00
|
7932. I am a dropship pilot, and I am not affraid. - in General Discussions [original thread]
Pvt Numnutz wrote: Seems like a lot of vehicle users, tankers especially, are really worried about the 1.4 swarm launcher changes. Well I'm a dropship pilot and I am not affraid of these changes. Should I be? Maybe, however swarms can kill vehi...
- by Jadek Menaheim - at 2013.08.25 03:58:00
|
7933. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Jadek Menaheim wrote: Seeing as there is only a basic level aerial afterburner module to skill into; I'm curious if CCP was planing on releasing level 3 and 5 tier modules. There are level 5 modules for ground vehicles. If higher tier afterb...
- by Jadek Menaheim - at 2013.08.24 19:21:00
|
7934. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
CCP Wolfman, others and myself would love to get your perspective on the use of dual afterburners in the context of the 1.5 vehicle overhaul. Will they by left in, modified, or enhanced to any degree? Thank you.
- by Jadek Menaheim - at 2013.08.24 18:47:00
|
7935. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Scheneighnay McBob wrote: Afterburners have always worked great for avoiding AV. However, if you want your gunners to hit anything, or your passengers to not fly across the map when they jump out, you'll have to slow down. Passengers flying...
- by Jadek Menaheim - at 2013.08.24 17:24:00
|
7936. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Takahiro Kashuken wrote: If it is infact a fitting gltich then expect a quick fix patch to stop it from being used because it means no skill crutch scrubs with swarms wont be getting easy kills from dropships and thus is unfair At least we'...
- by Jadek Menaheim - at 2013.08.24 17:20:00
|
7937. CCP Congratz you successfully killed all armor tanks and made it harder for shie... - in General Discussions [original thread]
Dropship pilots will always find a way to rise through the ashes and assert themselves in spite of Nurfs, Buffs, and even Tank QQ. Rise
- by Jadek Menaheim - at 2013.08.24 16:37:00
|
7938. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
I would find this evasive system more useful with a target warning system. Additionally, if counter measure flares were introduced as a high slot, high powergird modules we could have a balance to tactical choices in using either flares or afterbu...
- by Jadek Menaheim - at 2013.08.24 16:26:00
|
7939. I don't always play Logi, but when I do... - in My DUST 514 [original thread]
I carry canned heat and dynamite .
- by Jadek Menaheim - at 2013.08.24 16:10:00
|
7940. [Video] Dropship Dual Afterburner Test - in General Discussions [original thread]
Kaminoikari wrote: Gallente Assault Dropship confirmed for being nigh invincible with 2 active. Plus you can outrun the swarms literally doing 2 backflips. Literally. Forgeguns have a significantly less chance to hit, and since an ADS has a nat...
- by Jadek Menaheim - at 2013.08.24 16:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |