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541. Why vehicles will never touch the ground IF forge is untouched - in General Discussions [original thread]
The Attorney General wrote: chase rowland wrote: wrong, I can do more dam faster and get better range too with my forge No you cannot. FG range = 300m Railgun range = 600m. In no way does the forge shoot farther. Damage: FG w pro...
- by Ivy Zalinto - at 2013.12.03 17:17:00
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542. Why vehicles will never touch the ground IF forge is untouched - in General Discussions [original thread]
Vitharr Foebane wrote: KenKaniff69 wrote: When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolut...
- by Ivy Zalinto - at 2013.12.03 17:14:00
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543. Laser Rifle tips? - in Rookie Training Grounds [original thread]
I think the optimum for the laser is 80-85 meters. Keep in this range. Get used to looking at the numbers displayed when pointing at a target. This is your damage rates. 120% means your in optimum. That will be vs shields I believe. Aim for center...
- by Ivy Zalinto - at 2013.12.03 06:02:00
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544. This is the Reason Why I Scout - in General Discussions [original thread]
KING CHECKMATE wrote: Viktor Hadah Jr wrote: +1 for using scrambler pistol, sidearms are quite under rated at this point in time it seems. If only i had the means to record my gameplay.... I would love to see what Forum people think of ...
- by Ivy Zalinto - at 2013.12.03 05:55:00
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545. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Didnt there use to be a lock warning with dropships? I could have sworn their used to be. But yes if rendering is fixed to the proper ranges, I can see my railfuns being feasable again. I mean, its supposed to be emulating a 120 mm cannon shell ...
- by Ivy Zalinto - at 2013.12.03 05:44:00
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546. This is the Reason Why I Scout - in General Discussions [original thread]
You just reminded me that when i get my new laptop I can do scout help video's. We do indeed earn our kills the majority of the time. I used to do ghost recon vids but they never got much popularity. I need a better capture card though, mine doesn...
- by Ivy Zalinto - at 2013.12.03 05:39:00
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547. What's in 1.7? - in General Discussions [original thread]
howard sanchez wrote: Seven days till, for bitter vets and addicted clones, what might as well amount to Christmas....this is no time to keep things under wraps....don't do this like May. you should hear the people I've been running with com...
- by Ivy Zalinto - at 2013.12.03 05:36:00
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548. What's in 1.7? - in General Discussions [original thread]
Sinboto Simmons wrote: Ivy Zalinto wrote: Sinboto Simmons wrote: Apparently there is 'new equipment' as well but I'll be damned if I know what it is.... DUDE! dude....what if its cloaking devices....They might keep something like that u...
- by Ivy Zalinto - at 2013.12.03 05:33:00
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549. What's in 1.7? - in General Discussions [original thread]
Sinboto Simmons wrote: Apparently there is 'new equipment' as well but I'll be damned if I know what it is.... DUDE! dude....what if its cloaking devices....They might keep something like that under wraps for a bigger scout hug than the one t...
- by Ivy Zalinto - at 2013.12.03 05:29:00
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550. What's in 1.7? - in General Discussions [original thread]
howard sanchez wrote: We have heard that rail and cobat rifles will be there probably along with vehicle revamping. But...what else? Does CCP consider 1.7 a "make or break" update? The Dev feedback and info traffic would suggest not. What do...
- by Ivy Zalinto - at 2013.12.03 05:28:00
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551. ******CCP - Active Scanner Fix ****** - in General Discussions [original thread]
The fact that no amount of sp can send us to complete stealth vs scanners is rather irritating honestly. I beat all adv scanners currently with an enhanced dampener and my skill increases, but since theres no benefit for me taking it to max level,...
- by Ivy Zalinto - at 2013.12.03 05:22:00
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552. Now playing as a Scout - TTK - in General Discussions [original thread]
KING CHECKMATE wrote: Sinboto Simmons wrote: KING CHECKMATE wrote: Pokey Dravon wrote: Yeah Patrick has it right, I dont think the other weapons are really in question, just the AR and Scrambler Rifle are in question. Well yesterd...
- by Ivy Zalinto - at 2013.12.03 05:15:00
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553. Scouts Need To Be Nerfed - in General Discussions [original thread]
I can has more scan range =D Or a speed buff and suit profile buff! Ohhhhh yeah, first time people start crying about scouts is going to be heaven to me. Were getting good despite being really gimped.
- by Ivy Zalinto - at 2013.12.03 05:11:00
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554. Let's talk dust: let's be honest about TTK. - in General Discussions [original thread]
The rifles themselves need to be adjusted for the damage increase from the mods. Main issue being, the more damage you stack on a weapon the better its effective range. The damage increase is by a percentage meaning it can go that much farther and...
- by Ivy Zalinto - at 2013.12.03 05:06:00
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555. Now playing as a Scout - TTK - in General Discussions [original thread]
Id just like to see more weapons taking the field in general. Too many ar's and scr's...Its worse than cod4 when all anyone used was the m16a4...And martydom. Time to kill doesnt need to be increased by any means. Honestly I dont think a hp buff...
- by Ivy Zalinto - at 2013.12.03 05:00:00
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556. Who's Here Untill The End? - in General Discussions [original thread]
Ill be a duster until I have nothing else t do on the game. This includes having fun with friends and teaching new players. I honesty love what potential this game offers
- by Ivy Zalinto - at 2013.12.03 04:56:00
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557. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Ivy Zalinto wrote: This has received alot of likes including one of my own now. This is a very good idea, they just need to make sure its visible and not freakin headlight colored x.x The idea would be for the intensit...
- by Ivy Zalinto - at 2013.12.03 04:51:00
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558. how much isk has been spent during uprising? - in General Discussions [original thread]
well from my sample, I spend about 9.5 k per fitting and will die from 2-6 times a match. I kill proto's quite often and their suits are easily between 80-200k a piece. Cant tell you global.
- by Ivy Zalinto - at 2013.12.03 04:49:00
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559. Charged Melee Weapons - in Feedback/Requests [original thread]
Id like to see a minmatar based maul out on the field. Just a big ass spikey hammer.
- by Ivy Zalinto - at 2013.12.02 22:56:00
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560. Biotics need to change - in General Discussions [original thread]
Thats why I like my pistols. Low pg fitting so I can fit heavier stuff. Plus they hurt quite a bit. They do need a revision on fitting requirements for biotics, I agree.
- by Ivy Zalinto - at 2013.12.02 22:33:00
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