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1. [Feedback] Commandos - in Feedback/Requests [original thread]
CCP Rattati wrote: God Hates Lags wrote: I have all the commandos at 5 and to be honest, the problem is lack of weapon variety. The commandos themselves are pretty balanced to my mind, the problem is that only the min actually has two weapon...
- by God Hates Lags - at 2014.05.19 14:58:00
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2. [Feedback] Commandos - in Feedback/Requests [original thread]
I have all the commandos at 5 and to be honest, the problem is lack of weapon variety. The commandos themselves are pretty balanced to my mind, the problem is that only the min actually has two weapons to use. Minmatar can use either a combat rif...
- by God Hates Lags - at 2014.05.19 00:08:00
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3. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
This may be a bit off from what you're thinking, but I can't stress enough how broken turret installations are right now. Their auto aim blows through infantry like they're nothing, but tanks eat them for breakfast. - Turret Installations need t...
- by God Hates Lags - at 2014.05.17 19:59:00
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4. Reasonable RE fix - in Feedback/Requests [original thread]
As a heavy, I don't mind dying to remote explosives when they're well placed and people lure me into them. Honestly I should have known better and they played well. What I do mind is that anyone can rush a heavy with remotes, throw them as they're...
- by God Hates Lags - at 2014.02.27 20:21:00
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5. Buff Shield Regen Rates - in Feedback/Requests [original thread]
Cedric Reeg wrote: Remove shield recharge delay (Keep Depleted Shield Recharge Delay) and just have shields constantly heal themselves so much a second. Shield regulators then changed to increase the value of the base shield regen. The logic i...
- by God Hates Lags - at 2014.01.26 21:06:00
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6. Amarr Commando has same ground speed as Amarr Sentinel? - in Feedback/Requests [original thread]
What's going on here?
- by God Hates Lags - at 2014.01.24 20:01:00
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7. Buff Shield Regen Rates - in Feedback/Requests [original thread]
It's no secret that armor has by now long surpassed shields as the new FOTM and come to dominate tank. Rather than just nerf armor or buff shield arbitrarily, however, we should be trying to really differentiate these two forms of health and the p...
- by God Hates Lags - at 2014.01.24 16:11:00
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8. Request:Let corporations become nations - in Feedback/Requests [original thread]
Meee One wrote: Lets say a corporation gets maxed out in members and has no where else to grow. Give these corporations the option to become nations. 1000 players per level then cluster nations at 2000 players per level. Etc. One of the main...
- by God Hates Lags - at 2013.12.30 22:22:00
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9. (Request) flip over option for tanks and dropships - in Feedback/Requests [original thread]
1LTNORFLEET wrote: getting tired of gallente tanks fliping mine over its bad enough when they do it at an enemy objective wait let the enemies hack it then blow it up Nope, flipping tanks is a legitimate weakness and a result of taking tanks...
- by God Hates Lags - at 2013.12.23 02:54:00
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10. Feedback: 1.7 - in Feedback/Requests [original thread]
RINON114 wrote: It's been a while since I last played Dust and unfortunately my return today has reminded me a little of why I put the game down in the first place. I could sit here and type a huge and detailed account of my feelings as well a...
- by God Hates Lags - at 2013.12.22 15:54:00
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11. [REQUEST]: Abiltiy to Join a Deployed Squad. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: As long as a spot is open on the team there's no reason you shouldn't be able to join. And if the team is full, it would be nice to be able to queue until a spot opens. I'm not even talking about joining the battle, I ...
- by God Hates Lags - at 2013.12.20 03:26:00
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12. Lower the Basic Heavy proto suit price. - in Feedback/Requests [original thread]
The basic heavy suit costs almost as much as twice that of any other proto drop suit. But here's the kicker. The sentinel costs two thirds as much as the basic proto drop suit. Why the price difference? Both the proto commando and the proto basic ...
- by God Hates Lags - at 2013.12.20 00:56:00
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13. [REQUEST]: Abiltiy to Join a Deployed Squad. - in Feedback/Requests [original thread]
It's honestly ridiculous having to fish for squads on comms, then when you finally give up and solo a match you get the invite. Then when you get back out of the match find that they gave up waiting and deployed and now you're back where you start...
- by God Hates Lags - at 2013.12.20 00:51:00
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14. [Request] A fix for Proto Stomping. - in Feedback/Requests [original thread]
They should really divide up pubs along tiers, having larger payouts for each new level of tier.
- by God Hates Lags - at 2013.12.20 00:47:00
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15. Still no word ??? If I'm wrong then community please correct me . - in Feedback/Requests [original thread]
The Undertaker BoneSaw wrote: Is it me or has there been word as to what causes this " FATAL " sign to flash across the screen , requesting the player to start their PS3's ??? I might have missed it so if anyone in the community has info please...
- by God Hates Lags - at 2013.12.18 21:12:00
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16. How to Fix Tanks without Changing Them at All - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 1. Totally in support of this one. The problem isn't tanks themselves, it's how many of them there are at once. 2. Only if we remove blaster installations. Otherwise we would have an installation that cannot be approach...
- by God Hates Lags - at 2013.12.18 21:10:00
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17. How to Fix Tanks without Changing Them at All - in Feedback/Requests [original thread]
CLONE117 wrote: my original solution was to just half the active damage mod and hardener modules effectiveness. maybe buffing swarms by giving it an extra 25% damage. or giving the modules "side effects" like an active damage mod making your ...
- by God Hates Lags - at 2013.12.18 20:16:00
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18. How to Fix Tanks without Changing Them at All - in Feedback/Requests [original thread]
Let me start by saying that I'm really liking the vehicle balance in 1.7. LAV are neither roving death machines, nor are they paper coffins, Dropships are a viable threat to infantry and tanks alike while still not being indestructible, and Tanks ...
- by God Hates Lags - at 2013.12.18 19:25:00
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19. maps seem dull and recycled into each other. - in Feedback/Requests [original thread]
makii makii wrote: does anyone get tired of recycled buildings and objective points in every map made ? Nope. There's just that little moment of surprise during a game when I'm like "oh, that's different" on a map I more or less no. Keeps th...
- by God Hates Lags - at 2013.11.20 13:41:00
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20. [Suggestion] Bording capsule - in Feedback/Requests [original thread]
This will never happen with ships, but I do hope that eventually such a mechanism is used for targeting stations.
- by God Hates Lags - at 2013.11.17 19:15:00
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