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21. Profo fit only in proto suit - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Apothecary Za'ki wrote: protofags probably running like that because they ar sick of getting roadkilled or ADS minced or sniped or RE'd or any of the FOTM methods Tell me does being a protofag mean: 1) Protofag: fro...
- by Glitch116 - at 2014.08.05 19:34:00
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22. dropship explosions?? - in Feedback/Requests [original thread]
the reason for the delay is so that dropships dont become giant loot pinatas dropships are meant to be transports with room for 7 mercs thats a lot of points if ships blown up instantly then everyone would be tripping over themselves to try a...
- by Glitch116 - at 2014.04.30 10:58:00
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23. [Request] Caldari boltgun (a bigger bolt pistol) - in Feedback/Requests [original thread]
so you want this then http://img4.wikia.nocookie.net/__cb20120929012124/warhammer40k/images/8/83/BolterAstartes_MK_Vb.jpg
- by Glitch116 - at 2014.04.15 14:40:00
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24. what is a pilot dropsuit - in Feedback/Requests [original thread]
Denn Maell wrote: Glitch116 wrote: it is mystical unicorn that will only appear before the dawning of the end of time it's coming will mark a new dark age that will plunge all of New Eden into darkness and decay as all the imortall gods wi...
- by Glitch116 - at 2014.03.31 04:29:00
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25. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
True Adamance wrote: Glitch116 wrote: again no -1 quit trying to beat a sick horse you dirty sadist Well how do you justify a smaller calibre weapon using the same firing mechanism on a smaller plaform firing to a further distance than ...
- by Glitch116 - at 2014.03.31 03:43:00
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26. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
again no -1 quit trying to beat a sick horse you dirty sadist
- by Glitch116 - at 2014.03.31 02:53:00
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27. what is a pilot dropsuit - in Feedback/Requests [original thread]
it is mystical unicorn that will only appear before the dawning of the end of time it's coming will mark a new dark age that will plunge all of New Eden into darkness and decay as all the imortall gods will gather and face the coming end time
- by Glitch116 - at 2014.03.31 02:52:00
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28. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
no -1 and i am a tanker saying this
- by Glitch116 - at 2014.03.31 02:46:00
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29. Why i can turn off hardener? - in Feedback/Requests [original thread]
no knowing when to turn your hardeners on and off is part of tanking turning off a hardener to enter cooldown sooner can get you back in the fight when needed
- by Glitch116 - at 2014.03.29 11:00:00
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30. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
Tebu Gan wrote: Alena Ventrallis wrote: Currently tanks can currently escape a death by running over each other, in opposition to their massive size and weight. We need a change in physics. 1. Tank speed we can live with. But they need to r...
- by Glitch116 - at 2014.03.24 23:43:00
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31. Changing tank physics: Go Speed Tanker! - in Feedback/Requests [original thread]
tanks have always been too light for my taste i liked it much more when you couldnt drive over someone tank ramming was the **** it was awsome as **** to ram one tank to pieces while his buddy ***** a brick and you're like SUP *****!!!
- by Glitch116 - at 2014.03.24 21:04:00
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32. make the turret installations smart - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Kratek Heshan wrote: the turret installation are stupid it will not even shoot a enemy until enemy fire at it whats the point capturing those things That's not entirely true. Unmanned Turrets will shoot at anything...
- by Glitch116 - at 2014.03.21 20:41:00
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33. Increase Turret Hp decrease wp reward - in Feedback/Requests [original thread]
turrets currently have no place or role on the battle field there is nothing a turret can do that an unfitting militia tank cant do better i do not believe that something that has its own AI and can so easly be flipped by the enemy should be tha...
- by Glitch116 - at 2014.03.21 20:32:00
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34. make the turret installations smart - in Feedback/Requests [original thread]
there is no reason turrets are currently pointless
- by Glitch116 - at 2014.03.21 20:22:00
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35. Come 1.8, will we still be plagued by ninja tanks? - in Feedback/Requests [original thread]
this realy has more to do with the fact that dropsuit have such small scan range compared to a tank one think people always forget is tanks and infantry operate on different scales what is short range to tank is mid range on suits this means tha...
- by Glitch116 - at 2014.03.21 17:44:00
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36. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
the thing i want to get across and that i don't think people get is you can remove WP from killing yellow turrets that is fine however that will not change anything or make yellow turrets useful they will still die no matter what hell i will t...
- by Glitch116 - at 2014.02.25 05:02:00
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37. Tanks and Surface Types - in Feedback/Requests [original thread]
vehicle suspension, torque and traction will need to be fixed before this as it stands now there are many parts of the map that tanks need to move through but can only get over the stupid bumps at top speed cause if you go slow you end up bogged d...
- by Glitch116 - at 2014.02.24 04:56:00
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38. If blaster tanks are only meant as anti-infantry... - in Feedback/Requests [original thread]
i use blasters and wreck tanks blaster work great for AV if you know what you are doing they can out perform both rails and missiles in the right hands
- by Glitch116 - at 2014.02.24 00:20:00
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39. If blaster tanks are only meant as anti-infantry... - in Feedback/Requests [original thread]
Heathen Bastard wrote: Glitch116 wrote: no large turrets are anti tank that is their main job anything other then this is secondary as for blasters being good against infantry that needs some work but not this Really? then why does it...
- by Glitch116 - at 2014.02.23 23:28:00
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40. [Feedback] Large railgun turret installation AI - in Feedback/Requests [original thread]
update i have done some testing on turrets with a corp mate to get an idea how the turret AI works the AI will normal not fire until A. it is aggroed by being shot B. a valid target enters range for blasters this is everything with infantry...
- by Glitch116 - at 2014.02.23 20:31:00
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