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121. Kill the Bunnies - in Feedback/Requests [original thread]
Driftward wrote: How about you hit them in the air and it damages (as well as normal hp) their stamina? No more animation extras, no need to go prone. You hit them in the air and they have a reduced ability to bunny hop. Problem solved? Geir...
- by Geirskoegul - at 2013.05.29 05:01:00
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122. Kill the Bunnies - in Feedback/Requests [original thread]
Daedric Lothar wrote: I dunno, we are wearing power armor, if the leg servos are strong enough, whats the problem with having the ability to jump up and down to dodge. Its just a form of Gun Kata (Equilibrium) You can always find a way to bul...
- by Geirskoegul - at 2013.05.28 16:39:00
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123. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Disappointed that i didn't think to link it earlier, but this belongs here. Note the friendly fire.
- by Geirskoegul - at 2013.05.28 16:33:00
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124. Kill the Bunnies - in Feedback/Requests [original thread]
VEXation Gunn wrote: Dear OP when people jump in the air they are an easier target because you know their jump/flight path and landing point. Also when jumping its damn near impossible to aim/hit a target. Again your advantage So just because...
- by Geirskoegul - at 2013.05.28 16:31:00
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125. Kill the Bunnies - in Feedback/Requests [original thread]
I actually rather like the knockdown idea, though it would be a nightmare to implement, so totally understand that it's basically a non-starter (too much work for something so situational and niche, even though it's an awesome detail and idea). B...
- by Geirskoegul - at 2013.05.28 16:29:00
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126. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Geirskoegul wrote: Aeon Amadi wrote: You're missing the point -entirely-. It's the fact that this was a limited time booster that was provided for a -week-. Anyone with money could have thrown it at the problem and sto...
- by Geirskoegul - at 2013.05.28 16:21:00
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127. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
J'Hiera wrote: Zeylon Rho wrote: Saw it left the market with this update. I sort of put off looking at it too much while I already had a passive active, didn't know it was a limited time thing - no text on the market suggested such. Is that ...
- by Geirskoegul - at 2013.05.28 16:05:00
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128. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Godin Thekiller wrote: Geirskoegul wrote: Wojciak wrote: Geirskoegul wrote: Wojciak wrote: Make it when you run over a person with any vehicle you take damage, say for LAVs you take 90% of their heath for damage for HAVs 30-10%. E...
- by Geirskoegul - at 2013.05.28 16:02:00
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129. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: You're missing the point -entirely-. It's the fact that this was a limited time booster that was provided for a -week-. Anyone with money could have thrown it at the problem and stockpiled and will now have an everlasting ad...
- by Geirskoegul - at 2013.05.28 15:55:00
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130. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Wojciak wrote: Geirskoegul wrote: Wojciak wrote: Make it when you run over a person with any vehicle you take damage, say for LAVs you take 90% of their heath for damage for HAVs 30-10%. Ever gotten in an accident with a car made of met...
- by Geirskoegul - at 2013.05.28 15:48:00
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131. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Geirskoegul wrote: Aeon Amadi wrote: Zeylon Rho wrote: Saw it left the market with this update. I sort of put off looking at it too much while I already had a passive active, didn't know it was a limited time thing - ...
- by Geirskoegul - at 2013.05.28 15:39:00
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132. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
I really don't like the idea of active countermeasures. There's some merit in player-skill-based stuff, like trying to shoot them down with blasters, or like using smartbombs in EVE, and what should be the primary method: outmaneuvering them throu...
- by Geirskoegul - at 2013.05.28 15:31:00
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133. [Feedback] Is the Omega Booster going to be popping up again? - in Feedback/Requests [original thread]
Aeon Amadi wrote: Zeylon Rho wrote: Saw it left the market with this update. I sort of put off looking at it too much while I already had a passive active, didn't know it was a limited time thing - no text on the market suggested such. Is th...
- by Geirskoegul - at 2013.05.28 15:23:00
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134. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
Wojciak wrote: Make it when you run over a person with any vehicle you take damage, say for LAVs you take 90% of their heath for damage for HAVs 30-10%. Ever gotten in an accident with a car made of metal? They usually drive away, even if hit...
- by Geirskoegul - at 2013.05.28 15:01:00
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135. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Bump
- by Geirskoegul - at 2013.05.28 14:56:00
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136. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Whackjack wrote: Geirskoegul wrote: None of that is relevant to something being clearly abused, however. An orbital strike is supposed to be a tactical tool, not an "i win" button when you've already been overrun and actively engaging in clo...
- by Geirskoegul - at 2013.05.28 00:40:00
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137. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
low genius wrote: sounds to me like you want to get in on some planetary conquest action. I would, but i don't have the time to devote to it and don't want to muddy my corp history. None of that is relevant to something being clearly abused,...
- by Geirskoegul - at 2013.05.27 22:52:00
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138. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
Alaika Arbosa wrote: 100% FF from all damage sources in all gamemodes is the only way to go. Make it so CCP!! Like I said, I agree on that one, but let's focus on the IMMEDIATE fix that IS seriously needed. I had one match last night where s...
- by Geirskoegul - at 2013.05.27 21:43:00
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139. CCP Logo Sound - in Feedback/Requests [original thread]
KrazyEyeKilla wrote: Other than putting the tv on mute, is there a way to stop the sound coming on when the CCP logo appears a the very start of loading the game? Thanks Blasphemy!
- by Geirskoegul - at 2013.05.27 21:40:00
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140. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
I can't be alone on this one. Anyone else noticing the trend in FW (mercenary) fights? Enemy team gets a strike, and where is it placed? Not on the enemy site they're trying to advance on. Not on the reinforcements coming to assault their site. No...
- by Geirskoegul - at 2013.05.27 21:31:00
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