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21. vehicles are definitely not fine - in Feedback/Requests [original thread]
Godin Thekiller wrote: I'm surprised I'm having to explain this. How is a HAV fight lasting under 5 seconds fine? How is a ADS being able to easily kill a HAV in one gun gun run fine? How is it that the only thing for vehicles to do atm is a qu...
- by Eko Sol - at 2014.05.29 10:00:00
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22. Tweaking ADS mechanics - in Feedback/Requests [original thread]
Nothing Certain wrote: Eko Sol wrote: Nothing Certain wrote: No, swarms are the AV half of the problem, cost is the ADS side of the problem. Buff Swarms, lower ADS costs. I ran a starter AV fit today with my swarms to Level 4. Some red d...
- by Eko Sol - at 2014.05.28 22:49:00
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23. Sentinels are WP starved - in Feedback/Requests [original thread]
Fox Gaden wrote: Currently HMG Sentinels are WP starved. No equipment slots mean we only get WP for slaying and hacking. - Slow movement speeds mean we usually are not the first to get to a hackable objective. - Slow movement speed means it ta...
- by Eko Sol - at 2014.05.27 21:29:00
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24. Tweaking ADS mechanics - in Feedback/Requests [original thread]
Nothing Certain wrote: No, swarms are the AV half of the problem, cost is the ADS side of the problem. Buff Swarms, lower ADS costs. I ran a starter AV fit today with my swarms to Level 4. Some red ditched his dropship and it fell in front of ...
- by Eko Sol - at 2014.05.27 07:15:00
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25. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Cat Merc wrote: For the love of everything that's holy do not touch the Gallente dampening bonus. It is the only ******* suit that can do anything about Caldari scouts. All you need is one Caldari scout and yay, wall hack for the entire squad...
- by Eko Sol - at 2014.05.25 09:44:00
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26. Small ALPHA request - in Feedback/Requests [original thread]
Regis Blackbird wrote: - Vehicle sounds I never have any problem with vehicle sound being too low (can hear them perfectly from miles away). What I DO have a problem with is their ability to not show on the minimap, but that is another issue ...
- by Eko Sol - at 2014.05.24 20:39:00
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27. Small ALPHA request - in Feedback/Requests [original thread]
I actually think there should be a decrease in sound for the Forge. It drowns out EVERYTHING and makes it nearly impossible to hear other things. I also prupose a decrease in the sound for placing RE's. I'm fed up with Tanks that hear RE's or any...
- by Eko Sol - at 2014.05.24 20:29:00
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28. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Eko With respect, you don't participate in competitive play. Your perspectives differ from those like Moody who do. 'Getting by' in pubs is not a measure of balance. I have done PC, and more often recently. I took out...
- by Eko Sol - at 2014.05.24 18:08:00
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29. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: @ Parak Nothing on smart spawn. Stunlock is on the table. @ Eko Read the thread then get back to me on the Minmatar Scout. Guys like Moody are concerned with good reason. I've played with Moody. I've watched his Videos....
- by Eko Sol - at 2014.05.24 00:22:00
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30. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: Eko Sol wrote: Adipem Nothi wrote: MINA Longstrike wrote: Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you...
- by Eko Sol - at 2014.05.23 22:14:00
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31. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: MINA Longstrike wrote: Please consider tying cloaking device profile dampening to the cloaking device operation skill instead of just practically nixing it altogether otherwise you will just be screwing the meta again in ...
- by Eko Sol - at 2014.05.23 21:17:00
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32. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we are back with most of the numbers that can be discussed. A few things are under technical evaluation but these are the stats we are proposing for Hotfix Alpha. Here are the numbers Hotfix Alpha Numbers D...
- by Eko Sol - at 2014.05.23 20:43:00
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33. Shield extenders - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Eko Sol wrote: They either need to reduce the complex shields to something like 45 No. Aren't you one of the ones that quit playing? That being said, yeah, 45 is stupid. I think they should raise basic and adv...
- by Eko Sol - at 2014.05.20 22:10:00
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34. Shield extenders - in Feedback/Requests [original thread]
Cardio Therapy wrote: Cat Merc wrote: HAHAHAHAHAHA Balancing by just putting on as many plates and extenders as possible. Because that's totally how stuff works in game, right? I am not balancing the game. The topic is about shields and...
- by Eko Sol - at 2014.05.20 22:06:00
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35. [Feedback] Scouts - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: TL;DR: The other scouts give the equivalent of at least 2 modules one of which is complex, while the Amarr Scout give less than one Ignoring the issue of de-cloaking animation, or whatever is causing the shooting while...
- by Eko Sol - at 2014.05.20 02:58:00
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36. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Temias Mercurial wrote: Eko Sol wrote: someone mentioned % bonus instead of fixed amount bonus. That is the best idea anyone has had about armor plates and shield extenders EVER. That's exactly what they should do. I don't remember wher...
- by Eko Sol - at 2014.05.20 02:22:00
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37. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
someone mentioned % bonus instead of fixed amount bonus. That is the best idea anyone has had about armor plates and shield extenders EVER. That's exactly what they should do.
- by Eko Sol - at 2014.05.20 01:15:00
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38. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Eko Sol wrote: CCP Rattati wrote: We need a lively discussion on this one. Status update (yes I know you know) Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and ...
- by Eko Sol - at 2014.05.18 21:46:00
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39. [suggestion] employ a network engineer to fix lag - in Feedback/Requests [original thread]
You guys clearly have network related issues. Either failing with QoS, Fragmentation, whatever. I'm a network engineer right now. Please, before "fixing" anything else fix some of the lag/bug stuff. I lost a proto suit to an invincible frontline ...
- by Eko Sol - at 2014.05.18 21:30:00
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40. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
CCP Rattati wrote: We need a lively discussion on this one. Status update (yes I know you know) Plates are being used to stack EHP in over abundance. There is little drawback to that strategy and the other options are not competitive/viable. ...
- by Eko Sol - at 2014.05.18 19:46:00
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