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1021. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Django Quik wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Django Quik wrote: *Re-posting this from an old thread that disappeared very quickly when I posted it before* The intention would...
- by Django Quik - at 2013.10.29 21:48:00
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1022. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Django Quik wrote: *Re-posting this from an old thread that disappeared very quickly when I posted it before* The intention would be for it to be used as a vehicle ambush weapon (something entirel...
- by Django Quik - at 2013.10.29 21:35:00
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1023. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
Well if it is kinetic damage, then that should be more armour damage, right? But if it's an energy force field that's launched, then that'd be shield.
- by Django Quik - at 2013.10.29 21:15:00
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1024. Force Launcher - New Minmatar Light AV weapon - in Feedback/Requests [original thread]
*Re-posting this from an old thread that disappeared very quickly when I posted it before* Been reading up on Eve/Dust fiction lately and came upon this little gem that reminded me about this forum thread. About halfway through (third paragr...
- by Django Quik - at 2013.10.29 20:47:00
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1025. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
The-Errorist wrote: I would also like to see weapon ranges and damage done in those ranges. Yes. This. Yes. The rifle data we were given was good but we could really do with all this info for all weapons and preferably available in the "Show ...
- by Django Quik - at 2013.10.29 20:38:00
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1026. Dat scout buff? - in General Discussions [original thread]
DJINN Marauder wrote: Django Quik wrote: DJINN Marauder wrote: Django Quik wrote: I've already recently run rampant in a PC game where the enemy couldn't find me despite constant scanning and with this extra passive scan range I'll be ...
- by Django Quik - at 2013.10.29 20:36:00
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1027. Scout Registry / Killboard - in General Discussions [original thread]
OZAROW wrote: So anyone know exactly how much HP a heavy can possibly stack at proto? With the new armor buff to heavies that gives them a 150 extra HP at proto level. I wanna know if knives can still ohk that? Mine are pro 4 doing about 1120 ...
- by Django Quik - at 2013.10.29 20:28:00
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1028. Dat scout buff? - in General Discussions [original thread]
DJINN Marauder wrote: Django Quik wrote: I've already recently run rampant in a PC game where the enemy couldn't find me despite constant scanning and with this extra passive scan range I'll be able to go with a range amp for 54m passive sca...
- by Django Quik - at 2013.10.29 20:15:00
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1029. Scout radius - in General Discussions [original thread]
Monty Mole Clone wrote: Django Quik wrote: Oh yeah, should add that performing any action (shooting/hacking/using equipment) except moving/sprinting/jumping should disable the cloak. the shooting and hacking i agree with but each race sh...
- by Django Quik - at 2013.10.29 19:28:00
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1030. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Eterne wrote: Hello everyone, I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24. Regardless, this is the ...
- by Django Quik - at 2013.10.29 19:20:00
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1031. Simple fix to the scout. - in General Discussions [original thread]
Heimdallr69 wrote: Django Quik wrote: Heimdallr69 wrote: Matticus Monk wrote: Heimdallr69 wrote: Scouts can tank more than my assault... With less slots, and less starting CPU/PG and less starting HP.... this statement makes lit...
- by Django Quik - at 2013.10.29 19:09:00
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1032. Scout radius - in General Discussions [original thread]
The cloak gets mentioned a lot both positively (by scouts) and negatively (by scared non-scouts) but no one has any idea how it will work. Allow me to paint a possible picture that would benefit scouts, whilst not specifically making cloaks scout-...
- by Django Quik - at 2013.10.29 19:06:00
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1033. Dat scout buff? - in General Discussions [original thread]
Maken Tosch wrote: DJINN Marauder wrote: So 6m buff...? That's it? Thanks so much CCP Passive scanning is a tiny step in the right direction... But so tiny it's negligible. Why? Because the active scanner. The active scanner is OP and ha...
- by Django Quik - at 2013.10.29 18:54:00
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1034. Simple fix to the scout. - in General Discussions [original thread]
Heimdallr69 wrote: Matticus Monk wrote: Heimdallr69 wrote: Scouts can tank more than my assault... With less slots, and less starting CPU/PG and less starting HP.... this statement makes literally no sense. Please tell me you're kiddi...
- by Django Quik - at 2013.10.29 18:43:00
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1035. The "Supposed" Scout Buff - in General Discussions [original thread]
Bendtner92 wrote: Scan Radius: The Proto Gallente Scout will have a scan radius of 24 meters (16 * 1.5). With level 5 Range Amplification, the Proto Gallente Scout will have a scan radius of 36 meters (24 * 1.5). With level 5 Range Amplif...
- by Django Quik - at 2013.10.29 18:31:00
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1036. Request,(1.9- 2.2) vehicle changes/additions - in Feedback/Requests [original thread]
1. They'll come soon enough. 2. Lol, there will never be tanks with 10 slots because they will be indestructible. Any higher tier vehicles will still have to be balanced so that they don't just dominate everything. That will be a major challenge ...
- by Django Quik - at 2013.10.28 22:39:00
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1037. New Scout Suits, Respecs, and Scout Exodus (Part III) - in General Discussions [original thread]
Nah, I can't see myself ever giving up my gallente scout, let alone giving up scouting entirely. I like a good challenge and playing scouts is like Dark Souls for Dust514 - Dust Souls!
- by Django Quik - at 2013.10.28 19:14:00
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1038. The first District, Is there a path? - in General Discussions [original thread]
For new FW info - start here: https://forums.dust514.com/default.aspx?g=posts&t=116188&find=unread
- by Django Quik - at 2013.10.28 18:00:00
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1039. Survey/opinion on dampening skill (variation) - in General Discussions [original thread]
shaman oga wrote: Django Quik wrote: That said, with a 10% bonus to dampener module efficiency it would only take 2 mods for proto scouts to beat the meta 9, so that's a good outcome. Edit - actually no it wouldn't. Forgot about the stacki...
- by Django Quik - at 2013.10.28 17:55:00
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1040. Survey/opinion on dampening skill (variation) - in General Discussions [original thread]
Llast 326 wrote: Django Quik wrote: This is actually surprisingly irrelevant in terms of scouts because their passive from the scout suit skill makes them beat advanced scanners anyway. Even skilling up to level 4 dampening is pointless beca...
- by Django Quik - at 2013.10.27 23:53:00
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