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541. Scout Registry / Killboard - in General Discussions [original thread]
I'm still doubting the usefulness of cloaks - they're really only sounding good for moving around and you can't do anything else whilst cloaked. Try to get into a good position to take someone out, decloak, shoot, they survive easily because they'...
- by Django Quik - at 2014.03.07 08:30:00
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542. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Ok, so the thread seems to have gotten a little off the point because of my one tiny reference to slayer logis - I've now removed said reference. My point is that logis do just fine at the moment. Their innate reps are being removed, which is goo...
- by Django Quik - at 2014.03.07 08:18:00
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543. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
ResistanceGTA wrote: Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensive. Without the innate ...
- by Django Quik - at 2014.03.06 23:48:00
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544. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Henchmen21 wrote: Django Quik wrote: CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 prob...
- by Django Quik - at 2014.03.06 23:44:00
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545. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to now: 1) Innate armor ...
- by Django Quik - at 2014.03.06 23:33:00
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546. Scout Registry / Killboard - in General Discussions [original thread]
Irina Avogadro wrote: Yan Darn wrote: Soooo, I run Shotgun and ScP. Neither of these are getting nerf as I can see? Which in effect means they are getting a relative buff. The ScP proficiency change isn't such a big deal since the relative i...
- by Django Quik - at 2014.03.06 13:32:00
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547. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Quil Evrything wrote: Django Quik wrote: CCP Logibro wrote: I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect t...
- by Django Quik - at 2014.03.06 08:22:00
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548. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
CCP Logibro wrote: I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. How can...
- by Django Quik - at 2014.03.05 22:38:00
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549. Scout Registry / Killboard - in General Discussions [original thread]
Driftward wrote: Also, anyone notice how logis lost ZERO fitting capability? You know so that they can still fit....anything they want to? And including ....a cloak..... or as appia suggested. Everything eWAR under the sun. pretty ******..... ...
- by Django Quik - at 2014.03.05 22:32:00
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550. A conservative shotgun buff - in General Discussions [original thread]
Racro 01 Arifistan wrote: Gavr1lo Pr1nc1p wrote: Currently, the problems with the shotgun are as follows- 1. Scaling between STD, ADV, and PRO tiers does not at all match with drop suits, which is necessary with alpha damage weapons the...
- by Django Quik - at 2014.03.05 09:06:00
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551. Scout Registry / Killboard - in General Discussions [original thread]
On the topic of snipers - got killed by an ishukone sniper a couple of times between D and A on border gulch last night and knew he must be out on the ridge between D and E somewhere, so went hunting. He somehow managed to spot me a couple of time...
- by Django Quik - at 2014.03.05 09:00:00
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552. Best looking suit in the game - in General Discussions [original thread]
My magenta quafe scout begs to differ.
- by Django Quik - at 2014.03.05 08:46:00
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553. Scout Registry / Killboard - in General Discussions [original thread]
Gavr1lo, I don't want to be an ass about this but it does get a little annoying that pretty much all you post here is links to your 'idea' threads. It comes across as self-promoting 'like-me' desperation and you do it a lot. Once in a while people...
- by Django Quik - at 2014.03.05 08:21:00
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554. Scout Registry / Killboard - in General Discussions [original thread]
Patrick57 wrote: I don't know why anyone would put a Scout on an outside objective (usually, to take an enemy homepoint, a 2-4 man squad would be sent, maybe with a tank or two) but if you were able to hold it all match, then good job. O_O I w...
- by Django Quik - at 2014.03.04 18:34:00
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555. Scout Registry / Killboard - in General Discussions [original thread]
I've not done calculations on what max hp would be - that was a kinda throwaway remark but it's not all that far off if the max is 1810. However, talking about 'using the best weapon for the job" is pretty meaningless when it comes down to the ba...
- by Django Quik - at 2014.02.28 09:51:00
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556. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: I find I am stealing at least one tank a day from the enemy. I know it is a product of tanks being so cheap, as well as me being a fast scout getting to objectives first to find a dude left his tank to hack the first objective. ...
- by Django Quik - at 2014.02.28 08:33:00
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557. Scout Registry / Killboard - in General Discussions [original thread]
DaNizzle4shizle wrote: i can take down a heavy with a few shots from my RR. its not that hard Well, you'll have a much harder time doing that in 1.8 when RRs get nerfed, heavies are running around with 2000hp and resistances on top of that.
- by Django Quik - at 2014.02.28 08:18:00
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558. Scout Registry / Killboard - in General Discussions [original thread]
Thanks to the responses I think I'll continue to steer clear of the shotgun; perhaps I'll go mass driver - perhaps. Haven't used it since it first came out and only had 4 rounds in the chamber - I liked it back then; used to run it on a heavy :) ...
- by Django Quik - at 2014.02.27 18:35:00
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559. Scout Registry / Killboard - in General Discussions [original thread]
Eric Del Carlo wrote: Appia Vibbia wrote: Django Quik wrote: I'm thinking about the shotgun, as I tend to every now and again. I love my scrambler pistol/SMG combo but I'm worried that in 1.8 I won't be able to kill heavies with them at a...
- by Django Quik - at 2014.02.27 12:47:00
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560. Scout Registry / Killboard - in General Discussions [original thread]
Matticus Monk wrote: The only other option I was thinking of which doesn't involve a rifle was just sticking with the current dual sidearms and going with flux for shields, and boom-booms for the armor. With two EQ slots I can equip remotes and...
- by Django Quik - at 2014.02.27 08:18:00
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