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21. [Request] Hard Turn Cap - in Feedback/Requests [original thread]
humm good idea i should see if there is a notable difference between suits before demanding an increase. Was using the logi suit.
- by Deskalkulos Ildigan - at 2012.10.07 18:10:00
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22. Nanite injector WP gain - in Feedback/Requests [original thread]
I can see where you come from, but i dont agree with you. Using that logic you could argue, that people with prototype assault rifles should get more wp per kill. These higher tiers allow you to be more efficient in your specialization. Thats more...
- by Deskalkulos Ildigan - at 2012.10.07 12:59:00
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23. Red Zones - in Feedback/Requests [original thread]
Dust is no Planetside, the game has to be somewhat restricted or else it might turn into a quite lag-fest. The Borders concentrate the playerbase on the point of interest which is a good thing. It might be something else with the addition of jet-l...
- by Deskalkulos Ildigan - at 2012.10.05 20:40:00
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24. [Request] Hard Turn Cap - in Feedback/Requests [original thread]
Please increase the Turn Cap (even if only slightly) I am using a controller and it still feels as if i am moving through mud, even with x/y sensitivity at full 100. It doesn't have to be increased by much, but i'd really appreciate a certain in...
- by Deskalkulos Ildigan - at 2012.10.05 20:36:00
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25. [Feedback] First impression on the new build - in Feedback/Requests [original thread]
-The intro is quite good (Doesn't add anything gameplaywise but the immortal trailer works very well as a short introduction to the soldiers in Dust) -Tutorial video is good, it briefly explains everything you have to know about the interface to ...
- by Deskalkulos Ildigan - at 2012.10.05 20:33:00
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26. More ways to earn ISK and SP - in Feedback/Requests [original thread]
pretty much like in EVE, only that you dont have to actively research a skill, so the system is quite laid back already. . .
- by Deskalkulos Ildigan - at 2012.08.25 23:51:00
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27. Dying to fast. Feels like COD. Should feel like halo - in Feedback/Requests [original thread]
haah i wish i could rechoose my starting class, i'd go with whatever givves me the logi skill by default . . . But oh well dishing out sp and isk in skill books is fun too. the road is the goal or so they say. . .
- by Deskalkulos Ildigan - at 2012.08.25 23:45:00
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28. Dust 514 headed for imminent failure. - in Feedback/Requests [original thread]
To make it short: Saying it "sucks balls" is some kind of feedback, its useless feedback since he didnt say why he think that it is so bad that it is headed into imminent failure, but the category is right. It's sad, those who write "good" feed...
- by Deskalkulos Ildigan - at 2012.08.25 23:39:00
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29. TANKS ARE NOT OP - in Feedback/Requests [original thread]
well the last build was for the sole purpose of vehicle testing. This build fixed that and included squads and orbital strikes etc. so we should get new players en masse ( thanks to ps+ ) . . . i have to convince my mates to play it again though. . .
- by Deskalkulos Ildigan - at 2012.08.22 13:09:00
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30. FIX THE ABILITY TO RUN & GUN/KNIFE!!! PLEASE LIKE THIS - in Feedback/Requests [original thread]
Renzo Kuken wrote: Vote4Obama 2012 wrote: PLEASE LIKE IF YOU THINK YOU NEED TO BE ABLE TO RUN & RUN. It Sucks not being able to do this and i have gotten killed many times because of this. Also the running feature could be improved so I...
- by Deskalkulos Ildigan - at 2012.08.05 08:47:00
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31. [Request] Freefalling mechanics - in Feedback/Requests [original thread]
like this idea
- by Deskalkulos Ildigan - at 2012.07.31 10:43:00
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32. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
I cant really agree with the range being too high, at least not for the advanced breach ar. . . Ever third or fourth enemy i shoot at (may it be a dropship or soldier or whatever) doesnt get hit (and its hard not to hit a giant lump of metal float...
- by Deskalkulos Ildigan - at 2012.07.31 09:17:00
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33. [Request] Firing weapons in Dropships - in Feedback/Requests [original thread]
I admit i'd like to see 4 guys sitting in the dropship constantly using their repair tools to repair dropships armor... But thats not the incentive for getting it but to broaden the spy gameplay once ff is activated. Just think about you getting...
- by Deskalkulos Ildigan - at 2012.07.31 09:12:00
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34. [Request] Fast Emergency Extraction Kit - in Feedback/Requests [original thread]
Okay looking from another point: -Every death on your immortal soul causes you to lose isk (which can be quite a blow for some). -What if you need to overcome a certain (reading huge) distance to get to your next objective with no spawn nearby an...
- by Deskalkulos Ildigan - at 2012.07.31 09:03:00
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35. [Request] Fast Emergency Extraction Kit - in Feedback/Requests [original thread]
Thats the idea, no skiing using whatever ground vehicle or entering enemy dropships just get into a Dropship thats flying two metres too high to get into ^^ yeah the suits are heavy but they are also heavy when you are inside the ship so i dont r...
- by Deskalkulos Ildigan - at 2012.07.31 08:28:00
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36. [Request] Fast Emergency Extraction Kit - in Feedback/Requests [original thread]
well that would be indeed a pricey wrecking ball OO But should those tiny cables be used for thick heavy vehicles like tanks? i think to transport those you'd need special (as in more expensive) modules . . .
- by Deskalkulos Ildigan - at 2012.07.30 21:16:00
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37. [Request] Fast Emergency Extraction Kit - in Feedback/Requests [original thread]
Maybe as a Dropship turret module? But then you'd need at least one man at the turrets . . . hmmmm . . .
- by Deskalkulos Ildigan - at 2012.07.30 20:39:00
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38. [Request] Fast Emergency Extraction Kit - in Feedback/Requests [original thread]
What is the Fast Emergency Extraction Kit? Its an equipment that allows you to shoot a rope to a nearby Dropship to get hauled in without the dropship needing to land in the midst of hilly terrain or fiercest firefights. To give another example: ...
- by Deskalkulos Ildigan - at 2012.07.30 20:26:00
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39. [Request] weapon/equipment wheel adjustment. - in Feedback/Requests [original thread]
Thats a really good idea you had there.
- by Deskalkulos Ildigan - at 2012.07.30 20:12:00
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40. Useless Skill Levels 2 & 3 - in Feedback/Requests [original thread]
well if i remember correctly the skills used to unlock better sl ar and so on (weapon skills) also net you some boni to stats like increased splash and so on. . .
- by Deskalkulos Ildigan - at 2012.07.29 16:42:00
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