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1. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Some more Weapons Assault Swarm Launcher Reduced Range -100ish meters lock on, 150ish missile flight Increased Clipsize and Reduced lock on time OR increased missiles per volley Will add more soon Additionally, i see that all non rifle weapo...
- by DRT 99 - at 2015.08.22 06:17:00
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2. Making hybrids more hybrid-y - in Feedback/Requests [original thread]
Ive been using an AR and PLC galmando and this seriously seems like an easy, minor buff to some currently lacking plasma weapons
- by DRT 99 - at 2015.08.22 06:09:00
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3. - - in Feedback/Requests [original thread]
#
- by DRT 99 - at 2015.08.22 06:04:00
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4. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
Aeon Amadi wrote: More bang per buck? Cardiac Regulators :D kincats make you 'get where youre going' faster but dont do that for my logi-ho so thats a no go for me.
- by DRT 99 - at 2015.08.22 06:03:00
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5. Scrambler Pistol Discussion Anyone? - in Feedback/Requests [original thread]
sidearms in general need to be looked at, not just the scrambler
- by DRT 99 - at 2015.08.21 20:27:00
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6. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
bump, updated OP
- by DRT 99 - at 2015.08.12 07:38:00
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7. Vehicle skins - in Feedback/Requests [original thread]
Like Also, Weapon SKINs for turrets and dropsuit weapons. Lets go one step further and have equipment skins, because i want to stab people with my 'pink needle'
- by DRT 99 - at 2015.08.11 18:07:00
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8. Please buff mobile factory - in Feedback/Requests [original thread]
+1 It takes 2 months to upgrade from 400 to 500 components per day. It would take over 250 days for that 100 VBC per day to pay for itself. INB4 buy AUR fggt
- by DRT 99 - at 2015.08.11 18:06:00
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9. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Adipem Nothi wrote: DRT 99 wrote: there is a difference between easy to use and overpowered. see ratattis comment some time ago about the shotty being OP 'in the right hands'. Again, much has changed since Rattati said that ... falloff in...
- by DRT 99 - at 2015.08.11 18:01:00
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10. Making hybrids more hybrid-y - in Feedback/Requests [original thread]
bump
- by DRT 99 - at 2015.08.11 17:50:00
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11. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Varoth Drac wrote: DRT 99 wrote: i do agree that the 2 shot clip has to go, it is one of the major reasons the weapon is so hard to use EDIT: Updated OP, added some sidearms Doubling the range would make it much easier. Who said the weapo...
- by DRT 99 - at 2015.08.11 17:46:00
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12. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
i do agree that the 2 shot clip has to go, it is one of the major reasons the weapon is so hard to use
- by DRT 99 - at 2015.08.11 17:04:00
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13. Changing AR proficiency - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Arkena Wyrnspire wrote: Sicerly Yaw wrote: no Thank you for your insight. I'm sure everyone reading this thread will feel they had their lives enriched through reading such a revelatory post. the question was yes, ...
- by DRT 99 - at 2015.08.11 07:11:00
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14. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM MagSec SMG * 25-50% recoil reduction while aiming-down-sights The magsec i...
- by DRT 99 - at 2015.08.11 06:53:00
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15. All equipment skills should have a fitting bonus like Nanocircuitry.... - in Feedback/Requests [original thread]
the 5% bonus per level actually shows in some places. when youre viewing you characters skill list (the spreadhseet, not the normal 'skill sheet' with the bubbles) the 5% per level still shows.
- by DRT 99 - at 2015.08.10 03:24:00
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16. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
So i figure I could try to give CCP a hand in their efforts to improve underperforming weapons and weapon variations by suggesting small changes that would improve weapons without making them OP. For starters im going out of my way to try and avo...
- by DRT 99 - at 2015.08.10 03:11:00
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17. Changing AR proficiency - in Feedback/Requests [original thread]
shameless hijacking: https://forums.dust514.com/default.aspx?g=posts&t=210653&find=unread
- by DRT 99 - at 2015.08.09 11:59:00
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18. Officer "Turret" naming event. - in Feedback/Requests [original thread]
officer small blaster prices would be so low players could afford them while they are still in academy
- by DRT 99 - at 2015.08.09 11:57:00
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19. Making hybrids more hybrid-y - in Feedback/Requests [original thread]
Breakin Stuff wrote: The bonuses are not added together. They are multiplied together. So the end result is not, for example: 100 * (1.1 + 1.15) = 125 It is: 100 * 1.1 * 1.15 = 126.5 You never ADD percentage values together before you mul...
- by DRT 99 - at 2015.08.07 19:10:00
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20. Making hybrids more hybrid-y - in Feedback/Requests [original thread]
i realise that hybrid get their name from their ammunition, among other things, but they also deal generalist damage types that are ok but not great and poor but not awful against their strong and weak HP types, respectively. The problem here is t...
- by DRT 99 - at 2015.08.07 03:49:00
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