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1961. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Aero Yassavi wrote: Not my work but it is accurate, http://s23.postimg.org/vzroe12fv/minimap_ranges.jpg Unless you are a scout don't expect to get any use from passive scanning whatsoever. Dropsuit scan could be more effective if we coul...
- by Clone D - at 2014.01.30 16:19:00
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1962. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Reav Hannari wrote: Also, what myth are you busting? Many people think that the edge of the minimap is the edge of the dropsuit scan radius. That belief is false.
- by Clone D - at 2014.01.30 16:18:00
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1963. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Reav Hannari wrote: If the range of the mini-map changes based on which suit I'm currently wearing it will cause confusion. I'd prefer to keep it a fixed range so range estimation is easier. The mini-map also displays actively painted targets ...
- by Clone D - at 2014.01.30 16:17:00
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1964. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Nothing Certain wrote: I'm not sure I understand what you are asking for, it seems like you are just asking for a map wide scanner. I don't think you should get intel that easily. No, if you read the posts, I am asking to be able to toggle t...
- by Clone D - at 2014.01.30 16:16:00
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1965. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Does anybody else think this is a problem? Dropsuit scan radius: 10 meters Minimap radius: 100 meters Interpretation: The edge of the minimap does not reflect the scan radius of your dropsuit. Dropsuit scan radius is only a tiny area in the cen...
- by Clone D - at 2014.01.30 15:45:00
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1966. If you had to start all over, how would you start? Explain your role too. - in General Discussions [original thread]
If CCP keeps changing the rules of the game, then it's kinda pointless to just pick one thing. Right now, I wonder what it would feel like to be a fully speced commando with lvl 5 combat rifle and a lvl 5 rail rifle. I'd be curious to know which...
- by Clone D - at 2014.01.29 23:37:00
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1967. Team.Tacnet.Load(ActiveScanner.Data) - in General Discussions [original thread]
RKKR wrote: In short: Things used to be like that, before this game turned into spamscancamp. Well, even though it has been decided, I vote for team-level tacnet communication. I don't care about spam. If they're scanning, then they're an ea...
- by Clone D - at 2014.01.29 17:13:00
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1968. Team.Tacnet.Load(ActiveScanner.Data) - in General Discussions [original thread]
And it would be cool to somehow hack the opposing force's tacnet and grab all of their locational data for a minute as well.
- by Clone D - at 2014.01.29 16:58:00
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1969. Team.Tacnet.Load(ActiveScanner.Data) - in General Discussions [original thread]
Okay, we live in the future with advanced battle information systems, but we're not smart enough to pipe active scanner data to the entire team? What gives?
- by Clone D - at 2014.01.29 16:46:00
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1970. Why tanks are OP (real reason) - in General Discussions [original thread]
I have found that running up next to a tank gives me time to launch a swarm, throw all of my packed AV grenades, which scares the tank enough to leave. On its departure, there's time to launch another two swarms. Running into the face of a tank i...
- by Clone D - at 2014.01.29 14:27:00
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1971. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Nothing Certain wrote: I was in a match where the top two players on both teams had 0 kills and 0 deaths but 2500 WP each. Very cool! This method potentially yields twice the WP. 4200+ depending on codebreaker tanking. 5000 WP from hack trad...
- by Clone D - at 2014.01.28 20:50:00
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1972. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
And if cloaks are available in 1.8, then this will be an ideal activity for cloaked scouts as there will be no weapon discharge to destabalize your cloak and even less of a chance of being spotted.
- by Clone D - at 2014.01.28 20:15:00
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1973. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Sana Rayya wrote: It's hard enough to get another scout to knife battle me. The payoff of a knife battle is 50 WP + personal satisfaction. So the temptation to just shoot the opponent and get it over with quickly is too great. The payoff of...
- by Clone D - at 2014.01.28 19:20:00
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1974. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Teilka Darkmist wrote: I just need to keep an eye on the map ... I wonder what the chances are that anyone will actually monitor the map for this activity, again since it will be scarce. Most likely, the hunter would get bored and return to ...
- by Clone D - at 2014.01.28 18:30:00
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1975. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Teilka Darkmist wrote: ... then I get myself into a position to snipe it. Let that be a warning to all who attempt to trade hacks. Guideline: Find a location with cover from snipers. I'm sure they could still pull it off for a long time i...
- by Clone D - at 2014.01.28 18:27:00
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1976. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Teilka Darkmist wrote: I'm a sniper, no-one can throw grenades that far. Oh, I see, one of those... I'll be looking for you while in my dropship
- by Clone D - at 2014.01.28 18:22:00
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1977. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Teilka Darkmist wrote: Oh, and since reading this thread, I'll be keeping an eye on hackables in the games I play . Walking around hunting for these activities may not be the most efficient use of time, because they will most likely be occur...
- by Clone D - at 2014.01.28 18:20:00
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1978. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Sigberct Amni wrote: This method is what got goons through this trying time of 3x SP. Pick your poison though. AFK'ing through many many matches or hack trading. Yes, but in comparison to afk, at least hack traders are actively participating...
- by Clone D - at 2014.01.28 18:07:00
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1979. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Teilka Darkmist wrote: Easy kill that way. Yes, a lot of mercs kill people while they're hacking. It's just part of gameplay. If the cooperating hackers get in a few cycles of hacks, it would be worth getting caught at it. 5 cycles = 250 p...
- by Clone D - at 2014.01.28 18:06:00
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1980. Taking Turns Hacking With Opponent Scout - in General Discussions [original thread]
Teilka Darkmist wrote: You're limited in how many wp you can get this way. Agreed, cooperatively killing each other is not the best way to farm WP. Let's assume 2 cooperative opponents are able to kill each other 30 times in a match. That's...
- by Clone D - at 2014.01.28 16:43:00
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