Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
201. Get In Front of my Turret - in General Discussions [original thread]
I'll be running 6 tank squads in tankbush for the better part of the day. Please hop in front of my turret if you see me OR call in 6 tanks of your own. Anything else is not nearly as awesome.
- by Charlotte O'Dell - at 2014.03.15 17:00:00
|
202. I can't remember the last time we've had 5000 players on - in General Discussions [original thread]
Gotta hand it to CCP: They have delivered everything they promised; well, not all of it, but remember last year when we heard 'cloaks, racial parity, rail rifle, etc'. A lot of us never truly believed we'd have those by now but we do. They defini...
- by Charlotte O'Dell - at 2014.03.15 16:58:00
|
203. No Place for the Medium Frames [1.8 QQ] - in General Discussions [original thread]
CQC is will be dominated by heavies. Open battlefields will be dominated by tanks. Anywhere else will be the hunting grounds for imvisible scouts. Where does the medium frame fit in, here? Logis can only run one type of equipment, really. Assault...
- by Charlotte O'Dell - at 2014.03.15 16:54:00
|
204. Lets tall about if véhicules where earned and why it is or not ... - in General Discussions [original thread]
okay. you need to get 5 head-shots to use proto, then.
- by Charlotte O'Dell - at 2014.03.15 16:48:00
|
205. tanks...yawn - in General Discussions [original thread]
Louis Domi wrote: (not talking about real dedicated tankers, but the ***** ass scrubs) Thank you!
- by Charlotte O'Dell - at 2014.03.15 16:44:00
|
206. Dropping caldari med frames for the caldari scout. - in General Discussions [original thread]
yup. i agrees. combine that with my winmitar smgs, or even magsec, and youve got a twinning comb0.
- by Charlotte O'Dell - at 2014.03.15 05:59:00
|
207. Theorycrafters Wanted: Choose My Assault Suit - in General Discussions [original thread]
Smooth Assassin wrote: You're not likely to survive 1.8 if you're not into heavies... So, basically, go cal scout with cloak and range amps or go home?
- by Charlotte O'Dell - at 2014.03.15 03:43:00
|
208. Theorycrafters Wanted: Choose My Assault Suit - in General Discussions [original thread]
After seeing the changes to equipment (huge nerf, so using equipment that isn't built for your race is pointless), I've decided that I have no use for a logistics suit. Why does everyone say the cal assault is terrible? It has a stupid fast shiel...
- by Charlotte O'Dell - at 2014.03.15 03:33:00
|
209. Simple Querry. Name the least favorable suit, post 1.8 release - in General Discussions [original thread]
DUST Fiend wrote: Caldari Assault but what about the stupid fast shield recharge delay and recharge rate on top of its natural high shield threshhold? I think it'll be pretty good.
- by Charlotte O'Dell - at 2014.03.15 03:26:00
|
210. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
How about each subsequent hit to a tread reduces top speed by 20% for 10s. If 5 hits to a tread are achieved in 10 seconds, the tank is immobilized for 20 seconds. A damage minimum of 900 Alpha is required to affect mobility. This could really g...
- by Charlotte O'Dell - at 2014.03.14 20:41:00
|
211. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
I like where this is going I think having webifiers would be very good thing to have. Perhaps a plasma cannon change that slows vehicle top speed by 20% at sfd, then 30%, then 35% at proto with a stacking effect so a team can immobilize a vehicle ...
- by Charlotte O'Dell - at 2014.03.14 16:17:00
|
212. why constant nerf/buff pattern is good - in General Discussions [original thread]
We are nerds. Someone will figure out the absolute best fit (always happens) and with no changes, no one will run anything else. We can also pretend that companies constantly upgrade their tech...so think of it not as a nerf, but everything else ...
- by Charlotte O'Dell - at 2014.03.14 16:12:00
|
213. Tanks - 1.8 changes - in General Discussions [original thread]
Tanks are horrible no matter how you look at it except for missile turrets Rails work CQC better than blasters vs tanks Blasters farm infantry; 20 kills is weak Av can't even kill a mlt tank at proto with damage mods if hardeners are off Only th...
- by Charlotte O'Dell - at 2014.03.14 16:03:00
|
214. Tanks - 1.8 changes - in General Discussions [original thread]
Temias Mercurial wrote: I believe the main issue is simply militia tanks being way to powerful, along with blasters. To be killed by a railgun or missile (as infantry) requires aim, unlike blasters. I'd prefer CCP nerf militia tanks to point wh...
- by Charlotte O'Dell - at 2014.03.14 16:03:00
|
215. Minmatar in 1.8? - in General Discussions [original thread]
I don't think we should look at tank so much when comparing the MN to other races. We should look at the assault bonuses that benefit MN weapons the most. All weapons they have empty their mags really fast and the bonus negates that weakness. I d...
- by Charlotte O'Dell - at 2014.03.14 14:30:00
|
216. Assault dropship costs are insane - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault...
- by Charlotte O'Dell - at 2014.03.14 03:04:00
|
217. Tankers - in General Discussions [original thread]
HappyAsshole1 wrote: Why do you have to destroy every single supply depot for few wp? As a hmg user who try to defend something and teammates wont give ammo it's a must have. when you see teammates hacking supply depot just don't destroy it pls...
- by Charlotte O'Dell - at 2014.03.14 02:26:00
|
218. Heavies in high density are very imabalanced - in General Discussions [original thread]
this kind of talk is what led to heavies being horrible after Chromosome. Assaults were mad because they couldn't kill everything with their Duvolle. They were mad because a wall of heavies was a good tactic. The scout shotgunners were the perfec...
- by Charlotte O'Dell - at 2014.03.14 02:25:00
|
219. Change the Caldari Assault Bonus - in General Discussions [original thread]
Toby Flenderson wrote: Nocturnal Soul wrote: increase charge time and then give the cal assault a bonus to -% reduction to hybrid rail gun tech charge time This would be good. Solves the problem of RR spam too. No it doesn't.
- by Charlotte O'Dell - at 2014.03.13 19:07:00
|
220. Change the Caldari Assault Bonus - in General Discussions [original thread]
But reload is pointless.
- by Charlotte O'Dell - at 2014.03.13 18:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |