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161. (Feedback) Shield Tanks - in Feedback/Requests [original thread]
Telleth wrote: The units I threw out were hypothetical, but I have noticed my madrugar going quite a bit faster nowadays. I think a gunloggi should be fast enough to run out of an orbital if it has a little momentum to it. Will make it comparab...
- by CharCharOdell - at 2013.05.17 06:56:00
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162. CCP Blam! on vehicles - in Feedback/Requests [original thread]
Let's make Caeli a CPM bc obviously nobody up there cares about us. CCP Blam, do you not realize you expect STD HAVs to go up against Proto forges and Live? how about that everyone has 6000 adv AV nades or that everyone has swarm launchers? how ab...
- by CharCharOdell - at 2013.05.16 19:16:00
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163. [Request] Powergrid on Shield Tank - in Feedback/Requests [original thread]
CCP, every vehicle user in the game and even the good AV players are saying this is wrong. Fix it.
- by CharCharOdell - at 2013.05.16 19:03:00
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164. Passive PG for vehicles - in Feedback/Requests [original thread]
10%/lvl passive skill. That is what I want and I will officially be done protesting tanks being UP.
- by CharCharOdell - at 2013.05.16 03:06:00
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165. [Request] Active Proximity Acid Gas Defense Vehicle module - in Feedback/Requests [original thread]
like +1
- by CharCharOdell - at 2013.05.16 03:05:00
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166. Artillery - in Feedback/Requests [original thread]
slypie11 wrote: Honestly, I had a different idea for artillery. Using a map to be able to hit anywhere at any time would be way OP. An artillery tank would be manually operated, unless a ground soldier marks a target, in which case a firing sol...
- by CharCharOdell - at 2013.05.16 03:04:00
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167. [Feedback] Recent Tank Changes - in Feedback/Requests [original thread]
Pvt Numnutz wrote: This dropship pilot tips his hat to you sir. Thank you for acknowledging that above you is the one place dropships can try to fight you off and that you have to out maneuver him or wait till he slips up. +1 for you good sir!...
- by CharCharOdell - at 2013.05.16 02:45:00
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168. CCP Blam! is a troll - in Feedback/Requests [original thread]
ImpureMort wrote: +1 for the last sentence. So simple so true, perfect. us tankers are expected to handle proto and adv av with no gear to match. they are configuring the skills for the things we dont have yet ...so why do we have vehicles ...
- by CharCharOdell - at 2013.05.16 00:50:00
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169. CCP Blam! is a troll - in Feedback/Requests [original thread]
DeathwindRising wrote: We honestly took a huge leap backwards with the PG nerf. It feels like they didn't want to release the game to the public with tanks being like they were. Apparently, cloning COD = success for some people. The problem I...
- by CharCharOdell - at 2013.05.15 23:38:00
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170. CCP Blam! is a troll - in Feedback/Requests [original thread]
Give us back passive PG skills but with a 10%/lvl bonus.
- by CharCharOdell - at 2013.05.15 23:04:00
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171. [Dropship Specific Weapon] Grunt Killer - in Feedback/Requests [original thread]
Assault drop ships are unquestionably amazing tank killers, but have trouble with infantry. We need a new weapon for drop ships with the fire rate of a blaster, range of a rail gun, and blast radius of a missile. Fire rate: 300rpm No overheat but ...
- by CharCharOdell - at 2013.05.15 22:34:00
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172. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Drop ships wreck tanks, but can't kill infantry at all. We need a new kind of infantry specific turret that only drop ships can equip. High rate of fire, 100m effective range, and a 5m blast radius, but low DMG.
- by CharCharOdell - at 2013.05.15 22:22:00
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173. matchmaking is terrible - in Feedback/Requests [original thread]
When 16 Bunnies go up against 16 NPC corps, nobody has fun. Personally, I don't enjoy redline games.
- by CharCharOdell - at 2013.05.15 22:18:00
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174. [Feedback] Recent Tank Changes - in Feedback/Requests [original thread]
Godin Thekiller wrote: Still needs more PG and passive enhancing skills. Turrets are for the most part balanced. Hull values are fine as well. But AV nades still need a nerf. I'd be happy with a passive 10%/lvl PG skill and a 30% nerf to AV ...
- by CharCharOdell - at 2013.05.15 17:28:00
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175. Starter LAVs need to GO - in Feedback/Requests [original thread]
+1
- by CharCharOdell - at 2013.05.14 23:21:00
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176. [Feedback] For tank recall - in Feedback/Requests [original thread]
Bump
- by CharCharOdell - at 2013.05.14 23:19:00
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177. [Feedback] For tank recall - in Feedback/Requests [original thread]
+1
- by CharCharOdell - at 2013.05.14 18:45:00
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178. Tanks are better, but still PG starved. - in Feedback/Requests [original thread]
CCP, good job with this recent update. Now our offensive abilities are where they should be. We can aim, missile turrets are effective, railguns track faster, and blasters still slay at close range, as well as damage mods being fixed. The HP boos...
- by CharCharOdell - at 2013.05.14 16:25:00
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179. [Request] Vehicle recall makes force eject necessary - in Feedback/Requests [original thread]
+1 Or even better, let us TK people in our tank. That way they'll stay OUT.
- by CharCharOdell - at 2013.05.14 16:23:00
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180. CCP Blam! is a troll - in Feedback/Requests [original thread]
Godin Thekiller wrote: Rachoi wrote: then you're gonna need to figure something out, because stacking on piles of extra plating is what kills your speed, even though most of the time they are necessary, i do about t he same with my suit, but...
- by CharCharOdell - at 2013.05.14 01:19:00
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