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241. Game feels sluggish. - in General Discussions [original thread]
HmmmGǪ. I predict this issue will smooth over in time. It isn't like Aim-Assist, where CCP had to get it right first time, or it just won't endure the wave of complaints we know will inevitably come. As Rattati expressed, this is one component t...
- by CELESTA AUNGM - at 2015.07.02 04:53:00
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242. [QUESTION] Ratatti; feelings on uplinks, from a design perspective - in General Discussions [original thread]
LOL, "bump" no more, Piercing. I'm an Artificer Player. "artificer" is a weird Dust name for a certain type of support player, but it in effect means I am better at almost anything EXCEPT shooting other players. I'm rubbish when it comes to tryin...
- by CELESTA AUNGM - at 2015.07.02 04:29:00
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243. Petition To Remove Auto-Aim - in General Discussions [original thread]
Spaceman-Rob wrote: Never going to happen, CCP are not brave enough to take such a bold step Not quoting you to try to make fun of you, Spaceman Rob. It's just that, well, you had to be there in all the months leading up to the creati...
- by CELESTA AUNGM - at 2015.07.02 04:02:00
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244. Litte things make Big Dropships - in Feedback/Requests [original thread]
Since its time is very quickly coming, (CCP has addressed nearly everything else, so this is the only corner of the room left unpainted )GǪ it's probably appropriate to gently (please, Celesta) re-examine an old injury: The Dropship player. Wi...
- by CELESTA AUNGM - at 2015.07.02 03:28:00
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245. replacing our passive subsystems - manufacturing and reprocessing - in Feedback/Requests [original thread]
The alternatives suggested here are all very good. All of them ( , well, except the confusing one towards the end there, that I don't fully understand either, by the way,GǪerr, but). But I don't see a need to REPLACE the passive subsystems in or...
- by CELESTA AUNGM - at 2015.07.02 02:45:00
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246. CCP Ratatti and the role of Dropships - in Feedback/Requests [original thread]
Salutations, Bright Cloud. I am eager to see what CCP does with the Dropship in the approaching Updates. I've invested a lot of grind into being a transport operator, and to me it's still a profession with a TON of cool potential in FW and PC m...
- by CELESTA AUNGM - at 2015.06.14 04:05:00
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247. New Matchmaking - in General Discussions [original thread]
Firstly, let me get my laugh out of the way, for Sheriff Joe----your post caught me. So silly,GǪ but darned great line! Err--um. Okay,GǪ I met a player on the local chat a few nights ago, and he gave the perfect term to describe what Dust felt...
- by CELESTA AUNGM - at 2015.06.13 21:40:00
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248. The cloak. - in General Discussions [original thread]
! Yes, Sir Dukey. But wait, you haven't expressed if that means you LIKE the fact that Aim Assist does that,GǪ or you DISLIKE it for that ability. I LIKE it for two reasons: "Cloaking" always needs a governor (an add-on mechanism that cur...
- by CELESTA AUNGM - at 2015.06.13 18:53:00
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249. Roadmap Update: Fireteams (4) - Squads (8) - Platoons (16) - in General Discussions [original thread]
deezy dabest wrote: CCP Rattati wrote: [quote=Yokal Bob]Matchmaking will probably put a 16 man squad against randoms in FW. Such is the way of dust there is no matchmaking in FW Maybe now that a dev said it people will listen. /quote] ...
- by CELESTA AUNGM - at 2015.06.13 18:22:00
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250. New Eden Government - in General Discussions [original thread]
GǪ.My special thanks to ALL posters in this thread. It's really fun to see players discuss/disagree about Lore politics and imagery. It's not fun feeling as if you're the only player nutty enough to study the Starmap, or read the New Eden World...
- by CELESTA AUNGM - at 2015.06.07 03:20:00
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251. Brotherhood of Underdogs - in General Discussions [original thread]
Clone D wrote: Golden Day wrote: Please explain the existence of this thread. To know those people who you can count on not to leave battle; a current issue. Cone D, , you made me laugh. Your description in the opening post hits ho...
- by CELESTA AUNGM - at 2015.06.07 03:09:00
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252. Any plans in removing the redline? - in General Discussions [original thread]
deezy dabest wrote: Mejt0 wrote: deezy dabest wrote: They need to push the redline WAY closer to the objectives and make it so that no one can stay in there for more than a small amount of time. Or push them as i said and use trans di...
- by CELESTA AUNGM - at 2015.05.31 03:01:00
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253. Installations (Turrets) - in General Discussions [original thread]
Nice to learn that there are still players here who remember the 2010 - 2013 experiences with the maps. It's also nice to see a thread where practically all the posts are valid and correct. The AI of the Installations during those years was as ...
- by CELESTA AUNGM - at 2015.05.31 02:01:00
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254. [REQUEST] A Radical change of Small Blaster Turret Profile - in Feedback/Requests [original thread]
Up until now, I suspect we have all thought of the Small Blaster Turret as a logical "middle child" weapon comfortably between the Gall Assault Rifle and the (Gall?) Blaster Installation. (Recently CCP has tried to recognize the Small Blaster Turr...
- by CELESTA AUNGM - at 2015.05.30 04:45:00
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255. Announcement:Hotfix Warlords 1.1.2 // 26.5.2015 - in General Discussions [original thread]
GǪ. So now that "trading" is released in this game, every hotfix that arrives seems to garnish 6+ pages of descriptions and discussions about "the new Skins and Outfits for my Min collection!", and "Are BPOs guaranteed to still be chic for me to...
- by CELESTA AUNGM - at 2015.05.30 03:51:00
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256. [REQUEST] Remove MCC damage when null cannon is held - in Feedback/Requests [original thread]
HmmmmGǪ.. I watched that exact event happen (in my team's favor, and in a later match, to the enemy team's favor), and I think it pretty much makes sense the way it is now. GǪIn any match mode containing opposing MCCs, you'll see the two MCC'...
- by CELESTA AUNGM - at 2015.05.09 21:58:00
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257. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
CCP Rattati wrote: GǪ...Any progression would be like HAVs. I consider Dropships to be a higher priority after this last patch. Excellent feedback, and I am hearing good things from players contacting me. Small blasters seem to be at least...
- by CELESTA AUNGM - at 2015.05.09 21:26:00
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258. I find it extremley funny - in General Discussions [original thread]
LOL! I will never suggest that I am super knowledgeable about the merc named True Adamance. But the posts from True that I've read seem to indicate a strong devotion to the STUDY of the Lore of New Eden, AND a strong focus on every piece of te...
- by CELESTA AUNGM - at 2015.05.03 03:46:00
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259. Change to equipment proposal - in Feedback/Requests [original thread]
, Bright, I think I understand what you're illustrating. You want the dropsuit to, in effect, carry (or be able to deploy) more than her "max carried" or "max active". Am I correct? If I am correct, I'm worried that it will be the same as having...
- by CELESTA AUNGM - at 2015.05.02 19:26:00
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260. [Request] Warlords 1.1's Acquisition Game Mode for Planetary Rai... - in Feedback/Requests [original thread]
As an advocate of the idea that Planetary Conquest should be the deep-risk/most satisfying-rewards match that many players would want to graduate to,GǪ and also as a believer that PC battles should not be TOO complicated in mission that only el...
- by CELESTA AUNGM - at 2015.05.02 05:24:00
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