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61. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
I whipped up a picture of what this device looked like when I was first picturing it (though it could look like all kinds of things and still work fine) http://community.us.playstation.com/t5/image/serverpage/image-id/89187i0AA384D1A8931EE4/imag...
- by Arron Rift - at 2013.02.04 00:47:00
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62. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Also, how does the name for this sound? Can you guys think of any cooler names for this?
- by Arron Rift - at 2013.02.03 20:02:00
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63. vote to whether HMG is op or not - in Feedback/Requests [original thread]
I vote #1. It's not overpowered, everything else is just underpowered atm :P
- by Arron Rift - at 2013.02.03 19:58:00
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64. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
amarrian victorian wrote: already to many snipers in the game, this would just make people want to use them more I would think The main thing this would help snipers do is get to their perches easier, which they can already do pretty well ri...
- by Arron Rift - at 2013.02.03 17:57:00
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65. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: KAGEHOSHI- GÇÅ@KAGEHOSHI1 @CCP_CmdrWang @CCP_Frame @CCP_Praetorian came across this really fun and useful #Dust514 equipment idea, give it a look http://tinyurl.com/ahxgwyv 6h Atli Mar GÇÅ@CCP_Praetorian @KAGEHO...
- by Arron Rift - at 2013.02.03 17:48:00
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66. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Severado Syn wrote: While it definitely sounds fun I'm not sure it wouldn't break the game. Perhaps if it had a crazy long charge time as not to be abused. I agree. I think this is kind of in line with the forge gun, in that the charge-up ti...
- by Arron Rift - at 2013.02.02 22:34:00
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67. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Maken Tosch wrote: To be honest, even though this seems like fun, I would recommend setting it up to avoid making it one of those abuse-prone tools. 1. There should be a charge time of 1.5-2 seconds for all tiers (Standard, Advanced, and Proto...
- by Arron Rift - at 2013.02.02 20:28:00
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68. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Hey guys, My idea for a future equipment type, the "Inertial Capacitor", would be a tacticians best friend. Essentially the exact opposite of the Inertia Dampener, the Inertial Capacitor would use similar technology to create an momentary inter-s...
- by Arron Rift - at 2013.02.02 17:55:00
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69. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Further details: I whipped up a picture of what this device looked like when I was first picturing it (though it could look like all kinds of things and still work fine) http://community.us.playstation.com/t5/image/serverpage/image-id/89187i0AA...
- by Arron Rift - at 2013.02.02 17:55:00
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70. [Request] Cinematic MCC crash & destruction in first person - in Feedback/Requests [original thread]
I agree, that would be awesome! However, if it were hovering it technically wouldn't skid, it would just fall straight down and go SPLAT! ...Just sayin...
- by Arron Rift - at 2013.02.02 07:50:00
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71. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
+1 great idea! Might I suggest boarding be done by one ship firing several grappling hooks which punch into the enemy MCC's hull, allowing the players to go ziplining into it, much like a sci-fy version of how pirates would swing onto enemy ships...
- by Arron Rift - at 2013.02.01 07:11:00
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72. "Nearest triage is x meters away" - in Feedback/Requests [original thread]
Sete Clifton wrote: When someone is down (and you have an injector), they appear as a syringe icon on the radar. Why not just do the reverse? When you are down, anyone with an injector appears as some kind of medic related symbol. That way you ...
- by Arron Rift - at 2013.02.01 07:03:00
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73. "Nearest triage is x meters away" - in Feedback/Requests [original thread]
Reserved
- by Arron Rift - at 2013.02.01 05:24:00
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74. "Nearest triage is x meters away" - in Feedback/Requests [original thread]
How many times have you found yourself laying on the battlefield in an expensive suit, hoping to God that someone will come help you as you pound the square button and stare at the "Triage detected in the vicinity" indicator without any idea if th...
- by Arron Rift - at 2013.02.01 05:23:00
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75. [Feedback/Request] Revivial System Improvement - in Feedback/Requests [original thread]
Agreed, +1. Won't fix all the problems, but it sure would help! Might I suggest just replacing the "heatbeat" timer with a simple timer bar altogether though? Other games do it that way and it seems more straightforward... I never know how long...
- by Arron Rift - at 2013.01.31 17:31:00
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76. Vehicle Deployment from MCC - in Feedback/Requests [original thread]
I'd suggest they have an area with a bunch of doors on the floor (like the ones on an aircraft carrier) where when you order a vehicle, it raises it up from the floor on an elevator, as if it is taking it our of storage. Then you could load into t...
- by Arron Rift - at 2013.01.27 04:09:00
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77. Vehicle Deployment from MCC - in Feedback/Requests [original thread]
Completely agree with this concept +1
- by Arron Rift - at 2013.01.25 21:32:00
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78. Suggestion: Battle Profit Calculator - in Feedback/Requests [original thread]
Hey guys, What would you guys think of CCP adding a little indicator to the spawn screen that automatically calculates your current projected earnings from the match you're in, then subtracts from that the total cost of all the equipment that you...
- by Arron Rift - at 2013.01.23 07:53:00
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79. Should you get discouraged in what this game lacks... - in Feedback/Requests [original thread]
good points man
- by Arron Rift - at 2013.01.22 02:01:00
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80. Smoke granades - in Feedback/Requests [original thread]
I agree. They had these in MAG and they were fun. Plus it would give us something more tactical for our grenade slot. However, for would these effect radar? perhaps they could claim that they have silver particles that block out all radar in thei...
- by Arron Rift - at 2013.01.19 18:14:00
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