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61. Changes to spawning system not always an improvement - in Feedback/Requests [original thread]
Just spawned at the same exact spawn point 6 times in a row. And was immediately killed 6 times in a row. The spawn point was being camped by a sniper across the map. Spawn point was nowhere near any other members of my team. Tweaks to a failed ...
- by Aighun - at 2013.03.02 06:45:00
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62. Cartoony, low budget effects, feeling to elements of game play, environment - in Feedback/Requests [original thread]
The Robot Devil wrote: DUST is a PS4 game. The PS3 version is not going to be the real final product. There will be a full PS3 version of the game but is a PS4 ported down to PS3. Think about it. Why you would a game with a skill system that sh...
- by Aighun - at 2013.02.25 15:23:00
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63. I maxed my weekly SP Cap and logged off... - in Feedback/Requests [original thread]
Just wanted CCP to know for their statistics. I had coffee for breakfast and sat in a chair. Also I probably won't be playing Dust tonight as I have other plans.
- by Aighun - at 2013.02.25 15:12:00
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64. [Feedback] Fire anyone who has the job of smoothing out hills and walls. - in Feedback/Requests [original thread]
Yes, well, I wouldn't go around saying anyone needed to be fired. But I agree with the actual post. It does seem like sometimes the walls and dropsuits are like velcro. When you get too close to a wall you stick to it just stop moving, instead o...
- by Aighun - at 2013.02.25 06:16:00
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65. Cartoony, low budget effects, feeling to elements of game play, environment - in Feedback/Requests [original thread]
Hexen Trickster wrote: The beta is for core gameplay, not graphics its literally the last thing they look at b4 it goes to full version I very carefully pointed out that it was not mainly a graphics issue. Sure, the color thing is. But I was...
- by Aighun - at 2013.02.25 06:09:00
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66. Cartoony, low budget effects, feeling to elements of game play, environment - in Feedback/Requests [original thread]
Hexen Trickster wrote: THIS. IS. A. BETA. Yes, and exactly why I posted in feedback. I want the game to be even better than it is now. I like all of the current dropsuit models a lot better than what you see in the E3, 2011 trailer. It seems...
- by Aighun - at 2013.02.25 05:56:00
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67. Cartoony, low budget effects, feeling to elements of game play, environment - in Feedback/Requests [original thread]
Mithridates VI wrote: Aighun wrote: Nothing really seems to have any weight, solidity, or dimension to it in these situations. This. I can turn off the sound and make "pew pew" noises myself if I want bullets to be as ridiculous as they ...
- by Aighun - at 2013.02.25 00:35:00
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68. Alphabet tutorial for CCP - in Feedback/Requests [original thread]
Yep. Don't mess up your forum parole this time either. You're off to a good start. So let's keep a level head.
- by Aighun - at 2013.02.25 00:13:00
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69. Cartoony, low budget effects, feeling to elements of game play, environment - in Feedback/Requests [original thread]
Compared to some of the trailers for the game, actual game play seems a lot flimsier and feels a lot more like a cartoon. Some of these flimsy and cheap feeling effects could be part of the cause of criticism leveled at the game for having "last g...
- by Aighun - at 2013.02.25 00:07:00
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70. New Player: A Week Into the Beta... - in Feedback/Requests [original thread]
Good feedback. A lot of this should be helpful for the devs that are working on refining the instant battle portion of Dust. Many players who have been in the beta for a year are able to stomp anyone even in starter gear. Advantage of experienc...
- by Aighun - at 2013.02.20 13:59:00
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71. [Request] Add Jogging Animation While Out of Battle - in Feedback/Requests [original thread]
I do not support this. The problem with adding a "jog" movement in the third person interlude parts of the game is that you end up with Playstation World of Dust Craft Home. Players always push their avatars around at full speed and just end up lo...
- by Aighun - at 2013.02.18 12:54:00
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72. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
From the secret archives: https://forums.dust514.com/default.aspx?g=posts&m=178466#post178466 I agree with the OP. I too am tired of fighting instant battles with a few different characters. I kind of feel like I am saving up to put my kid...
- by Aighun - at 2013.02.18 06:01:00
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73. lol this game..... - in Feedback/Requests [original thread]
Yes the game does need a lot of work still. But as to vehicle handling and the starter anti armor fitting you get out of the box: Everything is customizable. As you would expect, everything that you start with is fairly basic and allows you to b...
- by Aighun - at 2013.02.18 05:29:00
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74. A warning to CCP from a shooter veteran - in Feedback/Requests [original thread]
Arbor Viridanus wrote: Yes, I agree that inviting people to squads should be easier, and I imagine that CCP will get around to it at some point. The core game features aren't even in yet, after all, they should focus on that before polishing. ...
- by Aighun - at 2013.02.17 16:40:00
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75. Reuest: Different icons for remote and proximity explosives in the equipment sel... - in Feedback/Requests [original thread]
I decided to try out a fitting with both types of explosives. Would be nice if there was some way to easily tell the difference just by looking at the icon when going to select an explosive to put down.
- by Aighun - at 2013.02.17 16:22:00
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76. bunny hopping and iron sights - in Feedback/Requests [original thread]
Not possible to "bunny hop" in this game. You can jump a few times. That is it. Because of stamina you cannot move by only jumping. That is what bunnies do to get from place to place. They only jump. You can't really do that in this game. Go ahea...
- by Aighun - at 2013.02.17 16:19:00
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77. Request: Movement/ stamina increase/ decrease depending on surface gravity of pl... - in Feedback/Requests [original thread]
Would like to see some kind of movement multiplier based off of the surface gravity of the EVE planets that we are fighting on. The change could be slight and players would only see an increase or decrease on a scale to simplify things slightly. ...
- by Aighun - at 2013.02.04 16:08:00
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78. Match environments and height maps to planet shaders - in Feedback/Requests [original thread]
Was just looking at some vids on youtube of footage of Orbital bombardments from space and the same bombardment from the ground. In the Seeding the Universe presentation at last year's fanfest, CCP mentioned that planets in EVE did not rotate. ...
- by Aighun - at 2013.02.03 16:40:00
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79. Suggestion : Why are AV nades not used to also destroy emplacements? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: I'm guessing AV grenades seek objects based on their size and movement. In other words, if its big and moves, it'll home in on it. If it simply acted on magnetism they wouldn't leave your hand. Interesting speculation. A...
- by Aighun - at 2013.02.03 15:52:00
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80. [Request] give the OB to the one who most deserves it - in Feedback/Requests [original thread]
Yes, why not make them kill streaks even more similar to Call of Duty and take away one slightly interesting aspect of the way teamwork plays out in Dust.
- by Aighun - at 2013.02.03 15:42:00
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