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41. Player Trade - in General Discussions [original thread]
Calroon DeVil wrote: CCP Nullarbor wrote: It is a little bit tricky because we are building these kinds of services on top of the existing EVE code, so that usually takes some extra care and attention as to how it is done. Trade is on our...
- by Abby Invo - at 2013.07.17 15:19:00
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42. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Noc Tempre wrote: Abby Invo wrote: Noc Tempre wrote: Abby Invo wrote: One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS ...
- by Abby Invo - at 2013.07.17 15:12:00
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43. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Jake Diesel wrote: Abby Invo wrote: Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlef...
- by Abby Invo - at 2013.07.16 23:29:00
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44. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Noc Tempre wrote: Abby Invo wrote: One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards.
- by Abby Invo - at 2013.07.16 23:12:00
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45. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Noc Tempre wrote: Abby Invo wrote: Noc Tempre wrote: Abby Invo wrote: richiesutie 2 wrote: Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claim...
- by Abby Invo - at 2013.07.16 22:44:00
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46. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Noc Tempre wrote: Abby Invo wrote: richiesutie 2 wrote: Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to ...
- by Abby Invo - at 2013.07.16 22:35:00
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47. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Cody Sietz wrote: To be fair, you could blow up a warthog with 1 or 2 plasma grenades iirc. Also you could disable them with a pistol. And I've lost Methanas and Sagas to a single advanced AV grenade.
- by Abby Invo - at 2013.07.16 22:28:00
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48. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Anarchide wrote: I would like to mount blades and flaylock pistols on my LAV. Anyone knows a good custom shop? Throw in some contact grenades and you'd need a propeller to traverse the ocean of tears.
- by Abby Invo - at 2013.07.16 22:06:00
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49. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Cenex Langly wrote: Abby Invo wrote: Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battle...
- by Abby Invo - at 2013.07.16 22:01:00
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50. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
R F Gyro wrote: And why does a dropsuit let me survive a 1000m fall, but can't protect me when a jeep hits me? Inertial dampeners, and even if CCP let you use them against vehicles it won't do you any good if you're not even quick enough to s...
- by Abby Invo - at 2013.07.16 21:58:00
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51. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Denak Kalamari wrote: The main problem is that LLAVs are crazy strong in shields and needs several hits from forge guns to actually take one down, not to mention that you are completely vulnerable for the driver to just run you over while you'r...
- by Abby Invo - at 2013.07.16 21:55:00
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52. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Mike Poole wrote: How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you wou...
- by Abby Invo - at 2013.07.16 21:53:00
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53. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Cygnus Gogela wrote: Abby Invo wrote: Cygnus Gogela wrote: Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other gam...
- by Abby Invo - at 2013.07.16 21:51:00
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54. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
hamual jackson wrote: Abby Invo wrote: richiesutie 2 wrote: Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison...
- by Abby Invo - at 2013.07.16 21:46:00
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55. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Cygnus Gogela wrote: Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to ...
- by Abby Invo - at 2013.07.16 21:42:00
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56. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
richiesutie 2 wrote: Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because tha...
- by Abby Invo - at 2013.07.16 21:38:00
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57. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in angu...
- by Abby Invo - at 2013.07.16 21:33:00
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58. When end-game players avoid items... - in General Discussions [original thread]
Am I the only one who finds MDs far more problematic than I do flaylocks?
- by Abby Invo - at 2013.07.16 15:22:00
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59. Could LAVs be working as intended? - in General Discussions [original thread]
Leave the LAVs untouched, but increase the **** out of their scan profile so they reliably appear on the minimap, then nerf the tank on LLAVs. If infantry can't GTFO of the way after a minimap warning, it's their own damn fault.
- by Abby Invo - at 2013.07.16 15:20:00
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60. How Much Does Your Average Fit Cost? - in General Discussions [original thread]
ImpureMort wrote: 500k How in the hell do you afford that?
- by Abby Invo - at 2013.07.15 17:37:00
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